1542 lines
57 KiB
Python
1542 lines
57 KiB
Python
"""SQLite数据库操作模块 - 使用标准库sqlite3"""
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import sqlite3
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import json
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import time
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import logging
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from typing import Optional, Dict, Any, List
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from pathlib import Path
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from config import DATABASE_PATH
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logger = logging.getLogger(__name__)
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class Database:
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"""数据库管理类"""
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def __init__(self, db_path: str = DATABASE_PATH):
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"""初始化数据库连接
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Args:
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db_path: 数据库文件路径
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"""
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self.db_path = db_path
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self._conn: Optional[sqlite3.Connection] = None
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self._ensure_db_exists()
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self.init_tables()
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def _ensure_db_exists(self):
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"""确保数据库目录存在"""
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db_dir = Path(self.db_path).parent
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db_dir.mkdir(parents=True, exist_ok=True)
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@property
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def conn(self) -> sqlite3.Connection:
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"""获取数据库连接(懒加载)"""
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if self._conn is None:
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try:
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self._conn = sqlite3.connect(
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self.db_path,
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check_same_thread=False, # 允许多线程访问
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isolation_level=None, # 自动提交
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timeout=30.0 # 增加超时时间
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)
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self._conn.row_factory = sqlite3.Row # 支持字典式访问
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# 启用WAL模式以提高并发性能
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self._conn.execute("PRAGMA journal_mode=WAL")
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self._conn.execute("PRAGMA synchronous=NORMAL")
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self._conn.execute("PRAGMA cache_size=1000")
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self._conn.execute("PRAGMA temp_store=MEMORY")
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logger.info(f"数据库连接成功: {self.db_path}")
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except Exception as e:
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logger.error(f"数据库连接失败: {e}", exc_info=True)
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raise
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return self._conn
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def _column_exists(self, table_name: str, column_name: str) -> bool:
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"""检查表中列是否存在
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Args:
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table_name: 表名
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column_name: 列名
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Returns:
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是否存在
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"""
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cursor = self.conn.cursor()
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cursor.execute(f"PRAGMA table_info({table_name})")
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columns = [row[1] for row in cursor.fetchall()]
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return column_name in columns
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def _add_column_if_not_exists(self, table_name: str, column_name: str, column_def: str):
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"""安全地添加列(如果不存在)
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Args:
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table_name: 表名
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column_name: 列名
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column_def: 列定义(如 "INTEGER" 或 "TEXT DEFAULT ''")
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"""
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if not self._column_exists(table_name, column_name):
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try:
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cursor = self.conn.cursor()
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cursor.execute(f"ALTER TABLE {table_name} ADD COLUMN {column_name} {column_def}")
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logger.info(f"为表 {table_name} 添加列 {column_name}")
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except Exception as e:
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logger.warning(f"添加列失败: {e}")
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def init_tables(self):
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"""初始化数据库表"""
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cursor = self.conn.cursor()
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# 用户表
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cursor.execute("""
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CREATE TABLE IF NOT EXISTS users (
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user_id INTEGER PRIMARY KEY,
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username TEXT,
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created_at INTEGER NOT NULL,
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last_active INTEGER NOT NULL
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)
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""")
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# 游戏状态表(新增 confirmed 列用于标记可回收状态)
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cursor.execute("""
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CREATE TABLE IF NOT EXISTS game_states (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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chat_id INTEGER NOT NULL,
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user_id INTEGER NOT NULL,
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game_type TEXT NOT NULL,
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state_data TEXT,
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created_at INTEGER NOT NULL,
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updated_at INTEGER NOT NULL,
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confirmed INTEGER DEFAULT 0,
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UNIQUE(chat_id, user_id, game_type)
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)
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""")
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# 幂等迁移:为已有表增加 confirmed 列
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try:
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cursor.execute("ALTER TABLE game_states ADD COLUMN confirmed INTEGER DEFAULT 0")
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logger.info("为 game_states 增加 confirmed 列")
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except Exception:
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# 列已存在或不可变更时忽略
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pass
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# 创建索引
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cursor.execute("""
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CREATE INDEX IF NOT EXISTS idx_chat_user
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ON game_states(chat_id, user_id)
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""")
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# 创建用户名索引
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cursor.execute("""
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CREATE INDEX IF NOT EXISTS idx_username
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ON users(username)
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""")
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# 游戏统计表
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cursor.execute("""
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CREATE TABLE IF NOT EXISTS game_stats (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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user_id INTEGER NOT NULL,
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game_type TEXT NOT NULL,
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wins INTEGER DEFAULT 0,
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losses INTEGER DEFAULT 0,
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draws INTEGER DEFAULT 0,
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total_plays INTEGER DEFAULT 0,
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UNIQUE(user_id, game_type)
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)
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""")
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# 用户积分表 - 简化版本,只保留必要字段
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cursor.execute("""
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CREATE TABLE IF NOT EXISTS user_points (
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user_id INTEGER PRIMARY KEY,
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points INTEGER DEFAULT 0,
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last_checkin_date TEXT,
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created_at INTEGER NOT NULL,
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updated_at INTEGER NOT NULL,
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FOREIGN KEY (user_id) REFERENCES users (user_id)
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)
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""")
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# 赌场下注记录表
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cursor.execute("""
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CREATE TABLE IF NOT EXISTS casino_bets (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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chat_id INTEGER NOT NULL,
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game_type TEXT NOT NULL,
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user_id INTEGER NOT NULL,
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bet_type TEXT NOT NULL,
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amount INTEGER NOT NULL,
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multiplier REAL NOT NULL,
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status TEXT DEFAULT 'pending',
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result TEXT,
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win_amount INTEGER,
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created_at INTEGER NOT NULL,
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settled_at INTEGER,
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FOREIGN KEY (user_id) REFERENCES users (user_id)
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)
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""")
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# 赌场游戏会话表
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# 注意:移除了UNIQUE(chat_id, game_type, status)约束
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# 因为status='closed'时需要允许多条历史记录
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# 单场限制通过应用层逻辑(get_any_active_casino_session)保证
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cursor.execute("""
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CREATE TABLE IF NOT EXISTS casino_sessions (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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chat_id INTEGER NOT NULL,
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game_type TEXT NOT NULL,
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banker_id INTEGER NOT NULL,
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min_bet INTEGER NOT NULL,
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max_bet INTEGER NOT NULL,
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multiplier REAL NOT NULL,
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house_fee REAL DEFAULT 0.05,
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status TEXT DEFAULT 'open',
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created_at INTEGER NOT NULL,
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settled_at INTEGER
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)
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""")
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# 迁移:如果表已存在且有UNIQUE约束,需要重建表
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# 检查是否已有旧表(通过检查是否有UNIQUE约束的索引)
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try:
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# 尝试查询表结构,检查是否有UNIQUE约束相关的索引
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cursor.execute("SELECT sql FROM sqlite_master WHERE type='table' AND name='casino_sessions'")
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old_sql = cursor.fetchone()
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if old_sql and 'UNIQUE(chat_id, game_type, status)' in old_sql[0]:
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# 需要重建表以移除UNIQUE约束
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logger.info("检测到旧版本的casino_sessions表,需要重建以移除UNIQUE约束")
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# 禁用外键检查(SQLite默认可能未启用,但为了安全)
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cursor.execute("PRAGMA foreign_keys=OFF")
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# 创建临时表
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cursor.execute("""
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CREATE TABLE IF NOT EXISTS casino_sessions_new (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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chat_id INTEGER NOT NULL,
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game_type TEXT NOT NULL,
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banker_id INTEGER NOT NULL,
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min_bet INTEGER NOT NULL,
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max_bet INTEGER NOT NULL,
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multiplier REAL NOT NULL,
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house_fee REAL DEFAULT 0.05,
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status TEXT DEFAULT 'open',
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created_at INTEGER NOT NULL,
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settled_at INTEGER,
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current_phase TEXT DEFAULT 'betting',
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blackjack_multiplier REAL DEFAULT 1.5
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)
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""")
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# 复制所有数据(包括历史记录)
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# 检查旧表是否有新字段
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old_columns = [row[1] for row in cursor.execute("PRAGMA table_info(casino_sessions)").fetchall()]
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has_current_phase = 'current_phase' in old_columns
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has_blackjack_multiplier = 'blackjack_multiplier' in old_columns
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if has_current_phase and has_blackjack_multiplier:
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# 旧表已有新字段,直接复制所有列
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cursor.execute("""
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INSERT INTO casino_sessions_new
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SELECT id, chat_id, game_type, banker_id, min_bet, max_bet,
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multiplier, house_fee, status, created_at, settled_at,
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current_phase, blackjack_multiplier
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FROM casino_sessions
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""")
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elif has_current_phase:
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# 只有current_phase字段
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cursor.execute("""
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INSERT INTO casino_sessions_new
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SELECT id, chat_id, game_type, banker_id, min_bet, max_bet,
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multiplier, house_fee, status, created_at, settled_at,
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current_phase, 1.5 as blackjack_multiplier
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FROM casino_sessions
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""")
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elif has_blackjack_multiplier:
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# 只有blackjack_multiplier字段
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cursor.execute("""
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INSERT INTO casino_sessions_new
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SELECT id, chat_id, game_type, banker_id, min_bet, max_bet,
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multiplier, house_fee, status, created_at, settled_at,
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'betting' as current_phase, blackjack_multiplier
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FROM casino_sessions
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""")
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else:
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# 都没有新字段,使用默认值
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cursor.execute("""
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INSERT INTO casino_sessions_new
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SELECT id, chat_id, game_type, banker_id, min_bet, max_bet,
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multiplier, house_fee, status, created_at, settled_at,
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'betting' as current_phase, 1.5 as blackjack_multiplier
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FROM casino_sessions
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""")
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# 删除旧表
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cursor.execute("DROP TABLE casino_sessions")
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# 重命名新表
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cursor.execute("ALTER TABLE casino_sessions_new RENAME TO casino_sessions")
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# 重新启用外键检查
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cursor.execute("PRAGMA foreign_keys=ON")
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logger.info("成功重建casino_sessions表,移除UNIQUE约束")
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except Exception as e:
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# 如果迁移失败,记录日志但不影响正常运行
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logger.warning(f"迁移casino_sessions表时出现错误(可能表结构已更新): {e}")
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# 21点手牌表
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cursor.execute("""
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CREATE TABLE IF NOT EXISTS casino_blackjack_hands (
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id INTEGER PRIMARY KEY AUTOINCREMENT,
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session_id INTEGER NOT NULL,
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user_id INTEGER NOT NULL,
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hand_data TEXT NOT NULL,
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hand_status TEXT DEFAULT 'playing',
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created_at INTEGER NOT NULL,
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updated_at INTEGER NOT NULL,
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FOREIGN KEY (session_id) REFERENCES casino_sessions(id)
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)
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""")
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# 创建索引
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cursor.execute("""
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CREATE INDEX IF NOT EXISTS idx_casino_bets
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ON casino_bets(chat_id, game_type, status)
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""")
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cursor.execute("""
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CREATE INDEX IF NOT EXISTS idx_casino_sessions
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ON casino_sessions(chat_id, game_type, status)
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""")
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cursor.execute("""
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CREATE INDEX IF NOT EXISTS idx_casino_blackjack_hands
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ON casino_blackjack_hands(session_id, user_id)
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||
""")
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# 兼容性检查:为casino_sessions表添加新字段
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self._add_column_if_not_exists('casino_sessions', 'current_phase', "TEXT DEFAULT 'betting'")
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self._add_column_if_not_exists('casino_sessions', 'blackjack_multiplier', 'REAL DEFAULT 1.5')
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# 兼容性检查:为casino_bets表添加新字段(轮盘和21点专用)
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self._add_column_if_not_exists('casino_bets', 'bet_category', "TEXT")
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self._add_column_if_not_exists('casino_bets', 'bet_number', 'INTEGER')
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self._add_column_if_not_exists('casino_bets', 'bet_value', "TEXT")
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self._add_column_if_not_exists('casino_bets', 'hand_status', "TEXT")
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logger.info("数据库表初始化完成")
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# ===== 用户相关操作 =====
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def get_or_create_user(self, user_id: int, username: str = None) -> Dict:
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"""获取或创建用户
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||
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||
Args:
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user_id: 用户ID
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username: 用户名
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||
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Returns:
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用户信息字典
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"""
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cursor = self.conn.cursor()
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current_time = int(time.time())
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# 尝试获取用户
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cursor.execute(
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"SELECT * FROM users WHERE user_id = ?",
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(user_id,)
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)
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user = cursor.fetchone()
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||
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if user:
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# 更新最后活跃时间
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cursor.execute(
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"UPDATE users SET last_active = ? WHERE user_id = ?",
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(current_time, user_id)
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)
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return dict(user)
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else:
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# 创建新用户
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cursor.execute(
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"INSERT INTO users (user_id, username, created_at, last_active) VALUES (?, ?, ?, ?)",
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(user_id, username, current_time, current_time)
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||
)
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return {
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'user_id': user_id,
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'username': username,
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||
'created_at': current_time,
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'last_active': current_time
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||
}
|
||
|
||
def get_user_by_name(self, username: str) -> Optional[Dict]:
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||
"""根据用户名查找用户
|
||
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||
Args:
|
||
username: 用户名
|
||
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||
Returns:
|
||
用户信息字典,如果不存在返回None
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
cursor.execute(
|
||
"SELECT * FROM users WHERE username = ?",
|
||
(username,)
|
||
)
|
||
row = cursor.fetchone()
|
||
|
||
if row:
|
||
return dict(row)
|
||
return None
|
||
|
||
def update_user_name(self, user_id: int, username: str) -> bool:
|
||
"""更新用户名称
|
||
|
||
Args:
|
||
user_id: 用户ID
|
||
username: 新用户名
|
||
|
||
Returns:
|
||
是否成功
|
||
"""
|
||
try:
|
||
# 确保用户存在
|
||
self.get_or_create_user(user_id)
|
||
|
||
cursor = self.conn.cursor()
|
||
cursor.execute(
|
||
"UPDATE users SET username = ? WHERE user_id = ?",
|
||
(username, user_id)
|
||
)
|
||
|
||
logger.info(f"用户 {user_id} 更新名称为: {username}")
|
||
return True
|
||
|
||
except Exception as e:
|
||
logger.error(f"更新用户名失败: user_id={user_id}, username={username}, error={e}", exc_info=True)
|
||
return False
|
||
|
||
def get_user_display_name(self, user_id: int) -> str:
|
||
"""获取用户显示名称
|
||
如果用户已注册(username不为None),返回用户名;否则返回"用户{user_id}"
|
||
|
||
Args:
|
||
user_id: 用户ID
|
||
|
||
Returns:
|
||
用户显示名称(用户名或"用户{user_id}")
|
||
"""
|
||
user_dict = self.get_or_create_user(user_id)
|
||
username = user_dict.get('username')
|
||
if username:
|
||
return username
|
||
else:
|
||
return f"用户{user_id}"
|
||
|
||
# ===== 游戏状态相关操作 =====
|
||
|
||
def get_game_state(self, chat_id: int, user_id: int, game_type: str) -> Optional[Dict]:
|
||
"""获取游戏状态
|
||
|
||
Args:
|
||
chat_id: 会话ID
|
||
user_id: 用户ID
|
||
game_type: 游戏类型
|
||
|
||
Returns:
|
||
游戏状态字典,如果不存在返回None
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
cursor.execute(
|
||
"SELECT * FROM game_states WHERE chat_id = ? AND user_id = ? AND game_type = ?",
|
||
(chat_id, user_id, game_type)
|
||
)
|
||
row = cursor.fetchone()
|
||
|
||
if row:
|
||
state = dict(row)
|
||
# 解析JSON数据
|
||
if state.get('state_data'):
|
||
state['state_data'] = json.loads(state['state_data'])
|
||
return state
|
||
return None
|
||
|
||
def save_game_state(self, chat_id: int, user_id: int, game_type: str, state_data: Dict):
|
||
"""保存游戏状态
|
||
|
||
Args:
|
||
chat_id: 会话ID
|
||
user_id: 用户ID
|
||
game_type: 游戏类型
|
||
state_data: 状态数据字典
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
current_time = int(time.time())
|
||
state_json = json.dumps(state_data, ensure_ascii=False)
|
||
|
||
cursor.execute("""
|
||
INSERT INTO game_states (chat_id, user_id, game_type, state_data, created_at, updated_at, confirmed)
|
||
VALUES (?, ?, ?, ?, ?, ?, 0)
|
||
ON CONFLICT(chat_id, user_id, game_type)
|
||
DO UPDATE SET state_data = excluded.state_data,
|
||
updated_at = excluded.updated_at,
|
||
confirmed = 0
|
||
""", (chat_id, user_id, game_type, state_json, current_time, current_time))
|
||
|
||
logger.debug(f"保存游戏状态: chat_id={chat_id}, user_id={user_id}, game_type={game_type}")
|
||
|
||
def confirm_game_state(self, chat_id: int, user_id: int, game_type: str):
|
||
"""标记游戏状态为已确认(可由清理器删除)
|
||
|
||
Args:
|
||
chat_id: 会话ID
|
||
user_id: 用户ID
|
||
game_type: 游戏类型
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
current_time = int(time.time())
|
||
cursor.execute(
|
||
"UPDATE game_states SET confirmed = 1, updated_at = ? WHERE chat_id = ? AND user_id = ? AND game_type = ?",
|
||
(current_time, chat_id, user_id, game_type)
|
||
)
|
||
logger.debug(f"确认游戏状态: chat_id={chat_id}, user_id={user_id}, game_type={game_type}")
|
||
|
||
def delete_game_state(self, chat_id: int, user_id: int, game_type: str):
|
||
"""删除游戏状态
|
||
|
||
Args:
|
||
chat_id: 会话ID
|
||
user_id: 用户ID
|
||
game_type: 游戏类型
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
cursor.execute(
|
||
"DELETE FROM game_states WHERE chat_id = ? AND user_id = ? AND game_type = ?",
|
||
(chat_id, user_id, game_type)
|
||
)
|
||
logger.debug(f"删除游戏状态: chat_id={chat_id}, user_id={user_id}, game_type={game_type}")
|
||
|
||
def cleanup_old_sessions(self, timeout: int = 1800):
|
||
"""清理过期的游戏会话
|
||
|
||
Args:
|
||
timeout: 超时时间(秒)
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
cutoff_time = int(time.time()) - timeout
|
||
|
||
# 仅删除已确认(confirmed=1)的旧会话,避免误删进行中的长时任务
|
||
cursor.execute(
|
||
"DELETE FROM game_states WHERE confirmed = 1 AND updated_at < ?",
|
||
(cutoff_time,)
|
||
)
|
||
deleted = cursor.rowcount
|
||
|
||
if deleted > 0:
|
||
logger.info(f"清理了 {deleted} 个过期游戏会话")
|
||
|
||
# ===== 游戏统计相关操作 =====
|
||
|
||
def get_game_stats(self, user_id: int, game_type: str) -> Dict:
|
||
"""获取游戏统计
|
||
|
||
Args:
|
||
user_id: 用户ID
|
||
game_type: 游戏类型
|
||
|
||
Returns:
|
||
统计数据字典
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
cursor.execute(
|
||
"SELECT * FROM game_stats WHERE user_id = ? AND game_type = ?",
|
||
(user_id, game_type)
|
||
)
|
||
row = cursor.fetchone()
|
||
|
||
if row:
|
||
return dict(row)
|
||
else:
|
||
# 返回默认值
|
||
return {
|
||
'user_id': user_id,
|
||
'game_type': game_type,
|
||
'wins': 0,
|
||
'losses': 0,
|
||
'draws': 0,
|
||
'total_plays': 0
|
||
}
|
||
|
||
def update_game_stats(self, user_id: int, game_type: str,
|
||
win: bool = False, loss: bool = False, draw: bool = False):
|
||
"""更新游戏统计
|
||
|
||
Args:
|
||
user_id: 用户ID
|
||
game_type: 游戏类型
|
||
win: 是否获胜
|
||
loss: 是否失败
|
||
draw: 是否平局
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
|
||
# 使用UPSERT语法
|
||
cursor.execute("""
|
||
INSERT INTO game_stats (user_id, game_type, wins, losses, draws, total_plays)
|
||
VALUES (?, ?, ?, ?, ?, 1)
|
||
ON CONFLICT(user_id, game_type)
|
||
DO UPDATE SET
|
||
wins = wins + ?,
|
||
losses = losses + ?,
|
||
draws = draws + ?,
|
||
total_plays = total_plays + 1
|
||
""", (user_id, game_type, int(win), int(loss), int(draw),
|
||
int(win), int(loss), int(draw)))
|
||
|
||
logger.debug(f"更新游戏统计: user_id={user_id}, game_type={game_type}")
|
||
|
||
# ===== 积分相关操作 =====
|
||
|
||
def get_user_points(self, user_id: int) -> Dict:
|
||
"""获取用户积分信息
|
||
|
||
Args:
|
||
user_id: 用户ID
|
||
|
||
Returns:
|
||
积分信息字典
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
cursor.execute(
|
||
"SELECT * FROM user_points WHERE user_id = ?",
|
||
(user_id,)
|
||
)
|
||
row = cursor.fetchone()
|
||
|
||
if row:
|
||
return dict(row)
|
||
else:
|
||
# 创建新用户积分记录
|
||
current_time = int(time.time())
|
||
cursor.execute(
|
||
"INSERT INTO user_points (user_id, points, created_at, updated_at) VALUES (?, 0, ?, ?)",
|
||
(user_id, current_time, current_time)
|
||
)
|
||
return {
|
||
'user_id': user_id,
|
||
'points': 0,
|
||
'last_checkin_date': None,
|
||
'created_at': current_time,
|
||
'updated_at': current_time
|
||
}
|
||
|
||
def add_points(self, user_id: int, points: int, source: str, description: str = None) -> bool:
|
||
"""添加积分
|
||
|
||
Args:
|
||
user_id: 用户ID
|
||
points: 积分数量
|
||
source: 积分来源
|
||
description: 描述
|
||
|
||
Returns:
|
||
是否成功
|
||
"""
|
||
if points <= 0:
|
||
logger.warning(f"积分数量无效: {points}")
|
||
return False
|
||
|
||
cursor = self.conn.cursor()
|
||
current_time = int(time.time())
|
||
|
||
try:
|
||
# 确保用户存在
|
||
self.get_or_create_user(user_id)
|
||
|
||
# 更新用户积分(不触碰 last_checkin_date):
|
||
# 若不存在则插入;存在则 points += ? 且更新 updated_at
|
||
cursor.execute("""
|
||
INSERT INTO user_points (user_id, points, created_at, updated_at)
|
||
VALUES (?, ?, ?, ?)
|
||
ON CONFLICT(user_id) DO UPDATE SET
|
||
points = user_points.points + excluded.points,
|
||
updated_at = excluded.updated_at
|
||
""", (user_id, points, current_time, current_time))
|
||
|
||
logger.info(f"用户 {user_id} 成功获得 {points} 积分,来源:{source}")
|
||
return True
|
||
|
||
except Exception as e:
|
||
logger.error(f"添加积分失败: user_id={user_id}, points={points}, error={e}", exc_info=True)
|
||
return False
|
||
|
||
def consume_points(self, user_id: int, points: int, source: str, description: str = None) -> bool:
|
||
"""消费积分
|
||
|
||
Args:
|
||
user_id: 用户ID
|
||
points: 积分数量
|
||
source: 消费来源
|
||
description: 描述
|
||
|
||
Returns:
|
||
是否成功
|
||
"""
|
||
if points <= 0:
|
||
return False
|
||
|
||
cursor = self.conn.cursor()
|
||
current_time = int(time.time())
|
||
|
||
try:
|
||
# 检查积分是否足够
|
||
cursor.execute(
|
||
"SELECT points FROM user_points WHERE user_id = ?",
|
||
(user_id,)
|
||
)
|
||
row = cursor.fetchone()
|
||
|
||
if not row or row[0] < points:
|
||
logger.warning(f"用户 {user_id} 积分不足,需要 {points},当前可用 {row[0] if row else 0}")
|
||
return False
|
||
|
||
# 消费积分
|
||
cursor.execute(
|
||
"UPDATE user_points SET points = points - ?, updated_at = ? WHERE user_id = ?",
|
||
(points, current_time, user_id)
|
||
)
|
||
|
||
logger.debug(f"用户 {user_id} 消费 {points} 积分,来源:{source}")
|
||
return True
|
||
|
||
except Exception as e:
|
||
logger.error(f"消费积分失败: {e}")
|
||
return False
|
||
|
||
def check_daily_checkin(self, user_id: int, date: str) -> bool:
|
||
"""检查用户是否已签到
|
||
|
||
Args:
|
||
user_id: 用户ID
|
||
date: 日期字符串 (YYYY-MM-DD)
|
||
|
||
Returns:
|
||
是否已签到
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
cursor.execute(
|
||
"SELECT last_checkin_date FROM user_points WHERE user_id = ?",
|
||
(user_id,)
|
||
)
|
||
row = cursor.fetchone()
|
||
return row and row[0] == date
|
||
|
||
def daily_checkin(self, user_id: int, points: int) -> bool:
|
||
"""每日签到
|
||
|
||
Args:
|
||
user_id: 用户ID
|
||
points: 签到积分
|
||
|
||
Returns:
|
||
是否成功
|
||
"""
|
||
from datetime import datetime
|
||
today = datetime.now().strftime('%Y-%m-%d')
|
||
|
||
if self.check_daily_checkin(user_id, today):
|
||
logger.warning(f"用户 {user_id} 今日已签到")
|
||
return False
|
||
|
||
cursor = self.conn.cursor()
|
||
current_time = int(time.time())
|
||
|
||
try:
|
||
# 确保用户存在
|
||
self.get_or_create_user(user_id)
|
||
|
||
# 获取签到前积分
|
||
points_before = self.get_user_points(user_id)
|
||
logger.info(f"用户 {user_id} 签到前积分: {points_before['points']}")
|
||
|
||
# 更新积分和签到日期
|
||
cursor.execute("""
|
||
INSERT OR REPLACE INTO user_points (user_id, points, last_checkin_date, created_at, updated_at)
|
||
VALUES (?, COALESCE((SELECT points FROM user_points WHERE user_id = ?), 0) + ?, ?, ?, ?)
|
||
""", (user_id, user_id, points, today, current_time, current_time))
|
||
|
||
# 验证积分是否真的增加了
|
||
points_after = self.get_user_points(user_id)
|
||
logger.info(f"用户 {user_id} 签到后积分: {points_after['points']}")
|
||
|
||
if points_after['points'] > points_before['points']:
|
||
logger.info(f"用户 {user_id} 签到成功,积分增加: {points_after['points'] - points_before['points']}")
|
||
return True
|
||
else:
|
||
logger.error(f"用户 {user_id} 签到失败,积分未增加")
|
||
return False
|
||
|
||
except Exception as e:
|
||
logger.error(f"每日签到失败: {e}", exc_info=True)
|
||
return False
|
||
|
||
def get_points_leaderboard(self, limit: int = 10) -> List[Dict]:
|
||
"""获取积分排行榜
|
||
|
||
Args:
|
||
limit: 限制数量
|
||
|
||
Returns:
|
||
排行榜列表
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
cursor.execute("""
|
||
SELECT u.user_id, u.username, up.points
|
||
FROM users u
|
||
LEFT JOIN user_points up ON u.user_id = up.user_id
|
||
ORDER BY COALESCE(up.points, 0) DESC
|
||
LIMIT ?
|
||
""", (limit,))
|
||
rows = cursor.fetchall()
|
||
return [dict(row) for row in rows]
|
||
|
||
# ===== 赌场相关操作 =====
|
||
|
||
def get_any_active_casino_session(self, chat_id: int) -> Optional[Dict]:
|
||
"""获取任意活跃的游戏会话(用于单场限制检查)
|
||
|
||
Args:
|
||
chat_id: 会话ID
|
||
|
||
Returns:
|
||
会话信息字典或None
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
cursor.execute("""
|
||
SELECT * FROM casino_sessions
|
||
WHERE chat_id = ? AND status = 'open'
|
||
ORDER BY id DESC LIMIT 1
|
||
""", (chat_id,))
|
||
row = cursor.fetchone()
|
||
|
||
if row:
|
||
return dict(row)
|
||
return None
|
||
|
||
def create_casino_session(self, chat_id: int, game_type: str, banker_id: int,
|
||
min_bet: int, max_bet: int, multiplier: float,
|
||
house_fee: float = 0.05, current_phase: str = 'betting',
|
||
blackjack_multiplier: float = 1.5) -> int:
|
||
"""创建新的赌场游戏会话
|
||
|
||
Args:
|
||
chat_id: 会话ID
|
||
game_type: 游戏类型
|
||
banker_id: 庄家ID
|
||
min_bet: 最小下注金额
|
||
max_bet: 最大下注金额
|
||
multiplier: 赔率
|
||
house_fee: 抽水率
|
||
current_phase: 当前阶段(默认'betting')
|
||
blackjack_multiplier: 21点黑杰克倍数(默认1.5)
|
||
|
||
Returns:
|
||
session_id
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
current_time = int(time.time())
|
||
|
||
# 检查是否已有活跃的会话(单场限制:同一chat_id只能有一个活跃游戏)
|
||
existing = self.get_any_active_casino_session(chat_id)
|
||
if existing:
|
||
# 如果已有活跃游戏,返回其ID(保持向后兼容,但实际应该在应用层阻止)
|
||
return existing['id']
|
||
|
||
# 检查是否已有相同game_type的活跃会话(向后兼容)
|
||
cursor.execute("""
|
||
SELECT id FROM casino_sessions
|
||
WHERE chat_id = ? AND game_type = ? AND status = 'open'
|
||
""", (chat_id, game_type))
|
||
existing_same_type = cursor.fetchone()
|
||
if existing_same_type:
|
||
return existing_same_type['id']
|
||
|
||
cursor.execute("""
|
||
INSERT INTO casino_sessions
|
||
(chat_id, game_type, banker_id, min_bet, max_bet, multiplier, house_fee,
|
||
status, created_at, current_phase, blackjack_multiplier)
|
||
VALUES (?, ?, ?, ?, ?, ?, ?, 'open', ?, ?, ?)
|
||
""", (chat_id, game_type, banker_id, min_bet, max_bet, multiplier, house_fee,
|
||
current_time, current_phase, blackjack_multiplier))
|
||
|
||
return cursor.lastrowid
|
||
|
||
def get_active_casino_session(self, chat_id: int, game_type: str) -> Optional[Dict]:
|
||
"""获取活跃的游戏会话
|
||
|
||
Args:
|
||
chat_id: 会话ID
|
||
game_type: 游戏类型
|
||
|
||
Returns:
|
||
会话信息字典或None
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
cursor.execute("""
|
||
SELECT * FROM casino_sessions
|
||
WHERE chat_id = ? AND game_type = ? AND status = 'open'
|
||
ORDER BY id DESC LIMIT 1
|
||
""", (chat_id, game_type))
|
||
row = cursor.fetchone()
|
||
|
||
if row:
|
||
return dict(row)
|
||
return None
|
||
|
||
def create_casino_bet(self, chat_id: int, game_type: str, user_id: int,
|
||
bet_type: str, amount: int, multiplier: float,
|
||
bet_category: str = None, bet_number: int = None,
|
||
bet_value: str = None, hand_status: str = None) -> int:
|
||
"""创建下注记录
|
||
|
||
Args:
|
||
chat_id: 会话ID
|
||
game_type: 游戏类型
|
||
user_id: 用户ID
|
||
bet_type: 下注类型(大小游戏:"大"/"小";21点:"标准"等)
|
||
amount: 下注金额
|
||
multiplier: 赔率
|
||
bet_category: 下注类别(轮盘游戏:["数字"/"颜色"/"奇偶"/"大小"/"区间"])
|
||
bet_number: 数字下注(轮盘游戏:0-36)
|
||
bet_value: 下注值(轮盘游戏:如"红色"、"奇数"、"1-12"等)
|
||
hand_status: 手牌状态(21点游戏:["playing"/"stood"/"busted"/"blackjack"])
|
||
|
||
Returns:
|
||
bet_id
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
current_time = int(time.time())
|
||
|
||
cursor.execute("""
|
||
INSERT INTO casino_bets
|
||
(chat_id, game_type, user_id, bet_type, amount, multiplier, status, created_at,
|
||
bet_category, bet_number, bet_value, hand_status)
|
||
VALUES (?, ?, ?, ?, ?, ?, 'pending', ?, ?, ?, ?, ?)
|
||
""", (chat_id, game_type, user_id, bet_type, amount, multiplier, current_time,
|
||
bet_category, bet_number, bet_value, hand_status))
|
||
|
||
return cursor.lastrowid
|
||
|
||
def get_pending_bets(self, chat_id: int, game_type: str) -> List[Dict]:
|
||
"""获取待结算的下注列表
|
||
|
||
Args:
|
||
chat_id: 会话ID
|
||
game_type: 游戏类型
|
||
|
||
Returns:
|
||
下注列表
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
cursor.execute("""
|
||
SELECT * FROM casino_bets
|
||
WHERE chat_id = ? AND game_type = ? AND status = 'pending'
|
||
ORDER BY created_at ASC
|
||
""", (chat_id, game_type))
|
||
rows = cursor.fetchall()
|
||
return [dict(row) for row in rows]
|
||
|
||
def settle_casino_bets(self, chat_id: int, game_type: str, result: str,
|
||
banker_id: int, **kwargs) -> Dict:
|
||
"""结算所有下注(根据游戏类型分发到不同结算方法)
|
||
|
||
Args:
|
||
chat_id: 会话ID
|
||
game_type: 游戏类型
|
||
result: 游戏结果(大小游戏:"大"/"小";轮盘:数字字符串;21点:特殊格式)
|
||
banker_id: 庄家ID
|
||
**kwargs: 其他参数(轮盘:result_number;21点:hands_dict等)
|
||
|
||
Returns:
|
||
结算详情字典
|
||
"""
|
||
if game_type == '大小':
|
||
return self._settle_bigsmall_bets(chat_id, game_type, result, banker_id)
|
||
elif game_type == '轮盘':
|
||
result_number = kwargs.get('result_number', int(result) if result.isdigit() else 0)
|
||
return self._settle_roulette_bets(chat_id, game_type, result_number, banker_id)
|
||
elif game_type == '21点':
|
||
hands_dict = kwargs.get('hands_dict', {})
|
||
return self._settle_blackjack_bets(chat_id, game_type, hands_dict, banker_id)
|
||
else:
|
||
# 兼容旧的大小游戏逻辑
|
||
return self._settle_bigsmall_bets(chat_id, game_type, result, banker_id)
|
||
|
||
def _settle_bigsmall_bets(self, chat_id: int, game_type: str, result: str,
|
||
banker_id: int) -> Dict:
|
||
"""结算大小游戏下注
|
||
|
||
Args:
|
||
chat_id: 会话ID
|
||
game_type: 游戏类型
|
||
result: 游戏结果("大" 或 "小")
|
||
banker_id: 庄家ID
|
||
|
||
Returns:
|
||
结算详情字典
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
current_time = int(time.time())
|
||
|
||
# 获取活跃会话
|
||
session = self.get_active_casino_session(chat_id, game_type)
|
||
if not session:
|
||
raise ValueError("没有活跃的游戏会话")
|
||
|
||
if session['banker_id'] != banker_id:
|
||
raise ValueError("只有庄家可以结算游戏")
|
||
|
||
# 获取所有待结算下注
|
||
bets = self.get_pending_bets(chat_id, game_type)
|
||
|
||
winners = []
|
||
losers = []
|
||
total_win = 0
|
||
|
||
# 计算输赢
|
||
for bet in bets:
|
||
is_win = (bet['bet_type'] == result)
|
||
if is_win:
|
||
# 计算赢得金额
|
||
win_amount = int(bet['amount'] * bet['multiplier'])
|
||
# 扣除抽水
|
||
house_fee = session['house_fee']
|
||
actual_win = int(win_amount * (1 - house_fee))
|
||
|
||
winners.append({
|
||
'user_id': bet['user_id'],
|
||
'amount': bet['amount'],
|
||
'win_amount': actual_win,
|
||
'bet_id': bet['id']
|
||
})
|
||
total_win += actual_win
|
||
else:
|
||
losers.append({
|
||
'user_id': bet['user_id'],
|
||
'amount': bet['amount'],
|
||
'bet_id': bet['id']
|
||
})
|
||
|
||
# 使用事务确保原子性
|
||
try:
|
||
# 更新下注状态
|
||
for bet in bets:
|
||
is_win = (bet['bet_type'] == result)
|
||
if is_win:
|
||
win_amount = int(bet['amount'] * bet['multiplier'])
|
||
actual_win = int(win_amount * (1 - session['house_fee']))
|
||
|
||
# 发放奖励
|
||
self.add_points(bet['user_id'], actual_win, 'casino_win',
|
||
f"赌场游戏{game_type}赢得")
|
||
|
||
cursor.execute("""
|
||
UPDATE casino_bets
|
||
SET status = 'settled', result = ?, win_amount = ?, settled_at = ?
|
||
WHERE id = ?
|
||
""", (result, actual_win, current_time, bet['id']))
|
||
else:
|
||
cursor.execute("""
|
||
UPDATE casino_bets
|
||
SET status = 'settled', result = ?, settled_at = ?
|
||
WHERE id = ?
|
||
""", (result, current_time, bet['id']))
|
||
|
||
# 关闭会话
|
||
cursor.execute("""
|
||
UPDATE casino_sessions
|
||
SET status = 'closed', settled_at = ?
|
||
WHERE id = ?
|
||
""", (current_time, session['id']))
|
||
|
||
return {
|
||
'winners': winners,
|
||
'losers': losers,
|
||
'total_win': total_win,
|
||
'result': result
|
||
}
|
||
except Exception as e:
|
||
logger.error(f"结算失败: {e}", exc_info=True)
|
||
raise
|
||
|
||
def _settle_roulette_bets(self, chat_id: int, game_type: str, result_number: int,
|
||
banker_id: int) -> Dict:
|
||
"""结算轮盘游戏下注
|
||
|
||
Args:
|
||
chat_id: 会话ID
|
||
game_type: 游戏类型
|
||
result_number: 结果数字(0-36)
|
||
banker_id: 庄家ID
|
||
|
||
Returns:
|
||
结算详情字典
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
current_time = int(time.time())
|
||
|
||
session = self.get_active_casino_session(chat_id, game_type)
|
||
if not session:
|
||
raise ValueError("没有活跃的游戏会话")
|
||
|
||
if session['banker_id'] != banker_id:
|
||
raise ValueError("只有庄家可以结算游戏")
|
||
|
||
bets = self.get_pending_bets(chat_id, game_type)
|
||
winners = []
|
||
losers = []
|
||
total_win = 0
|
||
|
||
# 轮盘数字对应的颜色(欧式轮盘,0为绿色)
|
||
roulette_red = {1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36}
|
||
result_color = '绿色' if result_number == 0 else ('红色' if result_number in roulette_red else '黑色')
|
||
result_odd_even = None if result_number == 0 else ('奇数' if result_number % 2 == 1 else '偶数')
|
||
result_big_small = None if result_number == 0 else ('小' if 1 <= result_number <= 18 else '大')
|
||
|
||
result_range = None
|
||
if 1 <= result_number <= 12:
|
||
result_range = '1-12'
|
||
elif 13 <= result_number <= 24:
|
||
result_range = '13-24'
|
||
elif 25 <= result_number <= 36:
|
||
result_range = '25-36'
|
||
|
||
for bet in bets:
|
||
is_win = False
|
||
multiplier = bet['multiplier']
|
||
|
||
bet_category = bet.get('bet_category')
|
||
if bet_category == '数字':
|
||
if bet.get('bet_number') == result_number:
|
||
is_win = True
|
||
elif bet_category == '颜色':
|
||
if bet.get('bet_value') == result_color:
|
||
is_win = True
|
||
elif bet_category == '奇偶':
|
||
if result_odd_even and bet.get('bet_value') == result_odd_even:
|
||
is_win = True
|
||
elif bet_category == '大小':
|
||
if result_big_small and bet.get('bet_value') == result_big_small:
|
||
is_win = True
|
||
elif bet_category == '区间':
|
||
if result_range and bet.get('bet_value') == result_range:
|
||
is_win = True
|
||
|
||
if is_win:
|
||
win_amount = int(bet['amount'] * multiplier)
|
||
house_fee = session['house_fee']
|
||
actual_win = int(win_amount * (1 - house_fee))
|
||
winners.append({
|
||
'user_id': bet['user_id'],
|
||
'amount': bet['amount'],
|
||
'win_amount': actual_win,
|
||
'bet_id': bet['id']
|
||
})
|
||
total_win += actual_win
|
||
else:
|
||
losers.append({
|
||
'user_id': bet['user_id'],
|
||
'amount': bet['amount'],
|
||
'bet_id': bet['id']
|
||
})
|
||
|
||
try:
|
||
result_str = str(result_number)
|
||
for bet in bets:
|
||
is_win = False
|
||
multiplier = bet['multiplier']
|
||
|
||
bet_category = bet.get('bet_category')
|
||
if bet_category == '数字':
|
||
if bet.get('bet_number') == result_number:
|
||
is_win = True
|
||
elif bet_category == '颜色':
|
||
if bet.get('bet_value') == result_color:
|
||
is_win = True
|
||
elif bet_category == '奇偶':
|
||
if result_odd_even and bet.get('bet_value') == result_odd_even:
|
||
is_win = True
|
||
elif bet_category == '大小':
|
||
if result_big_small and bet.get('bet_value') == result_big_small:
|
||
is_win = True
|
||
elif bet_category == '区间':
|
||
if result_range and bet.get('bet_value') == result_range:
|
||
is_win = True
|
||
|
||
if is_win:
|
||
win_amount = int(bet['amount'] * multiplier)
|
||
actual_win = int(win_amount * (1 - session['house_fee']))
|
||
self.add_points(bet['user_id'], actual_win, 'casino_win',
|
||
f"赌场游戏{game_type}赢得")
|
||
cursor.execute("""
|
||
UPDATE casino_bets
|
||
SET status = 'settled', result = ?, win_amount = ?, settled_at = ?
|
||
WHERE id = ?
|
||
""", (result_str, actual_win, current_time, bet['id']))
|
||
else:
|
||
cursor.execute("""
|
||
UPDATE casino_bets
|
||
SET status = 'settled', result = ?, settled_at = ?
|
||
WHERE id = ?
|
||
""", (result_str, current_time, bet['id']))
|
||
|
||
cursor.execute("""
|
||
UPDATE casino_sessions
|
||
SET status = 'closed', settled_at = ?
|
||
WHERE id = ?
|
||
""", (current_time, session['id']))
|
||
|
||
return {
|
||
'winners': winners,
|
||
'losers': losers,
|
||
'total_win': total_win,
|
||
'result': result_str,
|
||
'result_number': result_number
|
||
}
|
||
except Exception as e:
|
||
logger.error(f"结算失败: {e}", exc_info=True)
|
||
raise
|
||
|
||
def _settle_blackjack_bets(self, chat_id: int, game_type: str, hands_dict: Dict,
|
||
banker_id: int) -> Dict:
|
||
"""结算21点游戏下注
|
||
|
||
Args:
|
||
chat_id: 会话ID
|
||
game_type: 游戏类型
|
||
hands_dict: 手牌字典 {user_id: {'cards': [2,3,4], 'status': 'stood'}, ...}
|
||
banker_id: 庄家ID
|
||
|
||
Returns:
|
||
结算详情字典
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
current_time = int(time.time())
|
||
|
||
session = self.get_active_casino_session(chat_id, game_type)
|
||
if not session:
|
||
raise ValueError("没有活跃的游戏会话")
|
||
|
||
if session['banker_id'] != banker_id:
|
||
raise ValueError("只有庄家可以结算游戏")
|
||
|
||
bets = self.get_pending_bets(chat_id, game_type)
|
||
banker_hand = hands_dict.get(0, {}) # 0表示庄家
|
||
banker_cards = banker_hand.get('cards', [])
|
||
banker_status = banker_hand.get('status', 'stood')
|
||
banker_points = self._calculate_blackjack_points(banker_cards)
|
||
banker_is_busted = banker_status == 'busted'
|
||
banker_is_blackjack = banker_status == 'blackjack'
|
||
|
||
winners = []
|
||
losers = []
|
||
total_win = 0
|
||
|
||
for bet in bets:
|
||
user_id = bet['user_id']
|
||
player_hand = hands_dict.get(user_id, {})
|
||
player_cards = player_hand.get('cards', [])
|
||
player_status = player_hand.get('status', 'stood')
|
||
player_points = self._calculate_blackjack_points(player_cards)
|
||
player_is_busted = player_status == 'busted'
|
||
player_is_blackjack = player_status == 'blackjack'
|
||
|
||
is_win = False
|
||
multiplier = bet['multiplier']
|
||
|
||
if player_is_busted:
|
||
is_win = False
|
||
elif player_is_blackjack:
|
||
if banker_is_blackjack:
|
||
# 双方都是黑杰克,平局(返还下注)
|
||
is_win = False
|
||
self.add_points(user_id, bet['amount'], 'casino_blackjack_push',
|
||
"21点游戏平局,返还下注")
|
||
else:
|
||
# 玩家黑杰克,赢得1.5倍
|
||
is_win = True
|
||
multiplier = session.get('blackjack_multiplier', 1.5)
|
||
elif banker_is_busted:
|
||
is_win = True
|
||
elif player_points > banker_points:
|
||
is_win = True
|
||
elif player_points == banker_points:
|
||
# 平局,返还下注
|
||
is_win = False
|
||
self.add_points(user_id, bet['amount'], 'casino_blackjack_push',
|
||
"21点游戏平局,返还下注")
|
||
|
||
if is_win:
|
||
win_amount = int(bet['amount'] * multiplier)
|
||
house_fee = session['house_fee']
|
||
actual_win = int(win_amount * (1 - house_fee))
|
||
winners.append({
|
||
'user_id': user_id,
|
||
'amount': bet['amount'],
|
||
'win_amount': actual_win,
|
||
'bet_id': bet['id']
|
||
})
|
||
total_win += actual_win
|
||
elif player_points != banker_points:
|
||
# 输家:包括爆牌或点数小于庄家
|
||
losers.append({
|
||
'user_id': user_id,
|
||
'amount': bet['amount'],
|
||
'bet_id': bet['id']
|
||
})
|
||
|
||
try:
|
||
for bet in bets:
|
||
user_id = bet['user_id']
|
||
player_hand = hands_dict.get(user_id, {})
|
||
player_cards = player_hand.get('cards', [])
|
||
player_status = player_hand.get('status', 'stood')
|
||
player_points = self._calculate_blackjack_points(player_cards)
|
||
player_is_busted = player_status == 'busted'
|
||
player_is_blackjack = player_status == 'blackjack'
|
||
|
||
is_win = False
|
||
multiplier = bet['multiplier']
|
||
|
||
if player_is_busted:
|
||
is_win = False
|
||
elif player_is_blackjack:
|
||
if banker_is_blackjack:
|
||
is_win = False
|
||
self.add_points(user_id, bet['amount'], 'casino_blackjack_push',
|
||
"21点游戏平局,返还下注")
|
||
else:
|
||
is_win = True
|
||
multiplier = session.get('blackjack_multiplier', 1.5)
|
||
elif banker_is_busted:
|
||
is_win = True
|
||
elif player_points > banker_points:
|
||
is_win = True
|
||
elif player_points == banker_points:
|
||
is_win = False
|
||
self.add_points(user_id, bet['amount'], 'casino_blackjack_push',
|
||
"21点游戏平局,返还下注")
|
||
|
||
# 生成结果字符串,包含玩家状态信息
|
||
if player_is_busted:
|
||
player_desc = "爆牌"
|
||
elif player_is_blackjack:
|
||
player_desc = f"{player_points}点(黑杰克)"
|
||
else:
|
||
player_desc = f"{player_points}点"
|
||
|
||
banker_desc = "爆牌" if banker_is_busted else (f"{banker_points}点(黑杰克)" if banker_is_blackjack else f"{banker_points}点")
|
||
result_str = f"庄家{banker_desc} vs 玩家{player_desc}"
|
||
|
||
if is_win:
|
||
win_amount = int(bet['amount'] * multiplier)
|
||
actual_win = int(win_amount * (1 - session['house_fee']))
|
||
self.add_points(user_id, actual_win, 'casino_win',
|
||
f"赌场游戏{game_type}赢得")
|
||
cursor.execute("""
|
||
UPDATE casino_bets
|
||
SET status = 'settled', result = ?, win_amount = ?, settled_at = ?
|
||
WHERE id = ?
|
||
""", (result_str, actual_win, current_time, bet['id']))
|
||
elif player_points == banker_points:
|
||
# 平局,已返还下注(在上面的逻辑中已处理)
|
||
cursor.execute("""
|
||
UPDATE casino_bets
|
||
SET status = 'settled', result = ?, settled_at = ?
|
||
WHERE id = ?
|
||
""", (result_str, current_time, bet['id']))
|
||
else:
|
||
# 输家:包括爆牌或点数小于庄家
|
||
cursor.execute("""
|
||
UPDATE casino_bets
|
||
SET status = 'settled', result = ?, settled_at = ?
|
||
WHERE id = ?
|
||
""", (result_str, current_time, bet['id']))
|
||
|
||
cursor.execute("""
|
||
UPDATE casino_sessions
|
||
SET status = 'closed', settled_at = ?
|
||
WHERE id = ?
|
||
""", (current_time, session['id']))
|
||
|
||
return {
|
||
'winners': winners,
|
||
'losers': losers,
|
||
'total_win': total_win,
|
||
'result': f"庄家{banker_points}点"
|
||
}
|
||
except Exception as e:
|
||
logger.error(f"结算失败: {e}", exc_info=True)
|
||
raise
|
||
|
||
def _calculate_blackjack_points(self, cards: List[int]) -> int:
|
||
"""计算21点手牌点数
|
||
|
||
Args:
|
||
cards: 手牌列表,A=1,J/Q/K=10,其他为本身值(1-13,其中11=J, 12=Q, 13=K)
|
||
|
||
Returns:
|
||
点数
|
||
"""
|
||
points = 0
|
||
ace_count = 0
|
||
|
||
for card in cards:
|
||
if card == 1:
|
||
ace_count += 1
|
||
points += 11
|
||
elif card >= 11:
|
||
points += 10
|
||
else:
|
||
points += card
|
||
|
||
# 处理A的1/11选择
|
||
while points > 21 and ace_count > 0:
|
||
points -= 10
|
||
ace_count -= 1
|
||
|
||
return points
|
||
|
||
def close_casino_session(self, chat_id: int, game_type: str):
|
||
"""关闭游戏会话
|
||
|
||
Args:
|
||
chat_id: 会话ID
|
||
game_type: 游戏类型
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
current_time = int(time.time())
|
||
|
||
cursor.execute("""
|
||
UPDATE casino_sessions
|
||
SET status = 'closed', settled_at = ?
|
||
WHERE chat_id = ? AND game_type = ? AND status = 'open'
|
||
""", (current_time, chat_id, game_type))
|
||
|
||
# ===== 21点手牌管理 =====
|
||
|
||
def create_blackjack_hand(self, session_id: int, user_id: int,
|
||
hand_data: List[int], hand_status: str = 'playing') -> int:
|
||
"""创建21点手牌记录
|
||
|
||
Args:
|
||
session_id: 会话ID
|
||
user_id: 用户ID(0表示庄家)
|
||
hand_data: 手牌列表
|
||
hand_status: 手牌状态
|
||
|
||
Returns:
|
||
hand_id
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
current_time = int(time.time())
|
||
hand_data_json = json.dumps(hand_data)
|
||
|
||
cursor.execute("""
|
||
INSERT INTO casino_blackjack_hands
|
||
(session_id, user_id, hand_data, hand_status, created_at, updated_at)
|
||
VALUES (?, ?, ?, ?, ?, ?)
|
||
""", (session_id, user_id, hand_data_json, hand_status, current_time, current_time))
|
||
|
||
return cursor.lastrowid
|
||
|
||
def get_blackjack_hand(self, session_id: int, user_id: int) -> Optional[Dict]:
|
||
"""获取21点手牌
|
||
|
||
Args:
|
||
session_id: 会话ID
|
||
user_id: 用户ID
|
||
|
||
Returns:
|
||
手牌信息字典或None
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
cursor.execute("""
|
||
SELECT * FROM casino_blackjack_hands
|
||
WHERE session_id = ? AND user_id = ?
|
||
ORDER BY id DESC LIMIT 1
|
||
""", (session_id, user_id))
|
||
row = cursor.fetchone()
|
||
|
||
if row:
|
||
hand_dict = dict(row)
|
||
hand_dict['hand_data'] = json.loads(hand_dict['hand_data'])
|
||
return hand_dict
|
||
return None
|
||
|
||
def update_blackjack_hand(self, session_id: int, user_id: int,
|
||
hand_data: List[int], hand_status: str):
|
||
"""更新21点手牌
|
||
|
||
Args:
|
||
session_id: 会话ID
|
||
user_id: 用户ID
|
||
hand_data: 手牌列表
|
||
hand_status: 手牌状态
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
current_time = int(time.time())
|
||
hand_data_json = json.dumps(hand_data)
|
||
|
||
cursor.execute("""
|
||
UPDATE casino_blackjack_hands
|
||
SET hand_data = ?, hand_status = ?, updated_at = ?
|
||
WHERE session_id = ? AND user_id = ?
|
||
""", (hand_data_json, hand_status, current_time, session_id, user_id))
|
||
|
||
def get_all_blackjack_hands(self, session_id: int) -> Dict[int, Dict]:
|
||
"""获取所有21点手牌(用于结算)
|
||
|
||
Args:
|
||
session_id: 会话ID
|
||
|
||
Returns:
|
||
手牌字典 {user_id: {'cards': [...], 'status': ...}, ...}
|
||
"""
|
||
cursor = self.conn.cursor()
|
||
cursor.execute("""
|
||
SELECT * FROM casino_blackjack_hands
|
||
WHERE session_id = ?
|
||
ORDER BY user_id, id DESC
|
||
""", (session_id,))
|
||
rows = cursor.fetchall()
|
||
|
||
hands_dict = {}
|
||
for row in rows:
|
||
hand_dict = dict(row)
|
||
user_id = hand_dict['user_id']
|
||
# 只保留最新的手牌(每个用户)
|
||
if user_id not in hands_dict:
|
||
hands_dict[user_id] = {
|
||
'cards': json.loads(hand_dict['hand_data']),
|
||
'status': hand_dict['hand_status']
|
||
}
|
||
|
||
return hands_dict
|
||
|
||
def close(self):
|
||
"""关闭数据库连接"""
|
||
if self._conn:
|
||
self._conn.close()
|
||
self._conn = None
|
||
logger.info("数据库连接已关闭")
|
||
|
||
|
||
# 全局数据库实例
|
||
_db_instance: Optional[Database] = None
|
||
|
||
|
||
def get_db() -> Database:
|
||
"""获取全局数据库实例(单例模式)"""
|
||
global _db_instance
|
||
if _db_instance is None:
|
||
_db_instance = Database()
|
||
return _db_instance
|
||
|