1474 lines
61 KiB
Python
1474 lines
61 KiB
Python
"""赌场游戏模块"""
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import logging
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import random
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from typing import List
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from games.base import BaseGame
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from utils.parser import CommandParser
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from core.database import get_db
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logger = logging.getLogger(__name__)
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class CasinoGame(BaseGame):
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"""赌场游戏"""
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def __init__(self):
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"""初始化游戏"""
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super().__init__()
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self.db = get_db()
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async def handle(self, command: str, chat_id: int, user_id: int) -> str:
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"""处理赌场指令
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Args:
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command: 完整指令
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chat_id: 会话ID
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user_id: 用户ID
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Returns:
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回复消息
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"""
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try:
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# 提取参数
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_, args = CommandParser.extract_command_args(command)
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args = args.strip().lower()
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# 没有参数,显示帮助
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if not args:
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return self.get_help()
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# 解析第一个参数为游戏类型
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parts = args.split(maxsplit=1)
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game_type = parts[0]
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sub_args = parts[1] if len(parts) > 1 else ""
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# 根据游戏类型分发
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if game_type == '大小':
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return await self._handle_bigsmall(sub_args, chat_id, user_id)
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elif game_type == '轮盘':
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return await self._handle_roulette(sub_args, chat_id, user_id)
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elif game_type in ['21点', 'blackjack', '21']:
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return await self._handle_blackjack(sub_args, chat_id, user_id)
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elif game_type in ['help', '帮助']:
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return self.get_help()
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else:
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return f"❌ 暂不支持的游戏类型: {game_type}\n\n支持的类型:大小、轮盘、21点"
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except Exception as e:
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logger.error(f"处理赌场指令错误: {e}", exc_info=True)
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return f"❌ 处理指令出错: {str(e)}"
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async def _handle_bigsmall(self, args: str, chat_id: int, user_id: int) -> str:
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"""处理大小游戏
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Args:
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args: 子命令和参数
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chat_id: 会话ID
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user_id: 用户ID
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Returns:
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回复消息
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"""
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if not args:
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return self._get_bigsmall_help()
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# 解析子命令
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parts = args.split(maxsplit=1)
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action = parts[0].lower()
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sub_args = parts[1] if len(parts) > 1 else ""
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if action in ['open', '开启', '开始']:
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return await self._open_bigsmall(sub_args, chat_id, user_id)
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elif action in ['bet', '下注', '押']:
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return await self._bet_bigsmall(sub_args, chat_id, user_id)
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elif action in ['status', '状态', '查看']:
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return await self._status_bigsmall(chat_id)
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elif action in ['settle', '结算', '开奖']:
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return await self._settle_bigsmall(sub_args, chat_id, user_id)
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elif action in ['cancel', '放弃', '关闭']:
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return await self._cancel_bigsmall(chat_id, user_id)
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elif action in ['help', '帮助']:
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return self._get_bigsmall_help()
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else:
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return f"❌ 未知命令: {action}\n\n{self._get_bigsmall_help()}"
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async def _open_bigsmall(self, args: str, chat_id: int, user_id: int) -> str:
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"""庄家开启大小游戏
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Args:
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args: 参数字符串 "<最小下注> <最大下注> <赔率>"
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chat_id: 会话ID
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user_id: 用户ID
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Returns:
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回复消息
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"""
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try:
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# 解析参数
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parts = args.split()
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if len(parts) != 3:
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return "❌ 参数格式错误!\n\n正确格式:`.赌场 大小 open <最小下注> <最大下注> <赔率>`\n\n示例:`.赌场 大小 open 10 100 2.0`"
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try:
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min_bet = int(parts[0])
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max_bet = int(parts[1])
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multiplier = float(parts[2])
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except ValueError:
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return "❌ 参数必须是数字!"
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# 参数验证
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if min_bet <= 0 or max_bet <= 0:
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return "❌ 下注金额必须大于0!"
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if min_bet > max_bet:
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return "❌ 最小下注不能大于最大下注!"
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if multiplier <= 0:
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return "❌ 赔率必须大于0!"
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if max_bet > 10000:
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return "❌ 最大下注不能超过10000分!"
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# 检查是否已有活跃游戏(单场限制)
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existing = self.db.get_any_active_casino_session(chat_id)
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if existing:
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return f"⚠️ 当前已有进行中的游戏({existing['game_type']}),请先结算后再开启新游戏。"
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# 创建游戏会话
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session_id = self.db.create_casino_session(
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chat_id=chat_id,
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game_type='大小',
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banker_id=user_id,
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min_bet=min_bet,
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max_bet=max_bet,
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multiplier=multiplier,
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house_fee=0.05 # 固定5%抽水
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)
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banker_display_name = self.db.get_user_display_name(user_id)
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text = f"## 🎰 大小游戏已开启\n\n"
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text += f"**庄家**:{banker_display_name}\n\n"
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text += f"**最小下注**:{min_bet} 分\n\n"
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text += f"**最大下注**:{max_bet} 分\n\n"
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text += f"**赔率**:{multiplier} 倍\n\n"
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text += f"**抽水率**:5%\n\n"
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text += "---\n\n"
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text += "💡 提示:玩家可以使用 `.赌场 大小 bet <大/小> <金额>` 进行下注"
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return text
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except Exception as e:
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logger.error(f"开启游戏失败: {e}", exc_info=True)
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return f"❌ 开启游戏失败: {str(e)}"
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async def _bet_bigsmall(self, args: str, chat_id: int, user_id: int) -> str:
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"""玩家下注
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Args:
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args: 参数字符串 "<大/小> <下注金额>"
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chat_id: 会话ID
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user_id: 用户ID
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Returns:
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回复消息
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"""
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try:
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# 解析参数
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parts = args.split()
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if len(parts) != 2:
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return "❌ 参数格式错误!\n\n正确格式:`.赌场 大小 bet <大/小> <下注金额>`\n\n示例:`.赌场 大小 bet 大 50`"
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bet_type = parts[0]
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try:
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amount = int(parts[1])
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except ValueError:
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return "❌ 下注金额必须是数字!"
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# 验证下注类型
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if bet_type not in ['大', '小']:
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return f"❌ 下注类型错误!只支持'大'或'小',您输入的是:{bet_type}"
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# 检查是否有活跃的会话
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session = self.db.get_active_casino_session(chat_id, '大小')
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if not session:
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return "❌ 当前没有进行中的游戏,请等待庄家开启游戏。"
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# 验证下注金额
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if amount < session['min_bet']:
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return f"❌ 下注金额太小!最小下注:{session['min_bet']} 分"
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if amount > session['max_bet']:
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return f"❌ 下注金额太大!最大下注:{session['max_bet']} 分"
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# 检查用户积分
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user_points = self.db.get_user_points(user_id)
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if user_points['points'] < amount:
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return f"❌ 积分不足!需要 {amount} 分,当前可用 {user_points['points']} 分"
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# 扣除积分
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if not self.db.consume_points(user_id, amount, 'casino_bet', f"大小游戏下注{bet_type}"):
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return "❌ 扣除积分失败!"
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# 记录下注
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bet_id = self.db.create_casino_bet(
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chat_id=chat_id,
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game_type='大小',
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user_id=user_id,
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bet_type=bet_type,
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amount=amount,
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multiplier=session['multiplier']
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)
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# 获取更新后的积分
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updated_points = self.db.get_user_points(user_id)
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text = f"## 🎲 下注成功\n\n"
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text += f"**下注类型**:{bet_type}\n\n"
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text += f"**下注金额**:{amount} 分\n\n"
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text += f"**赔率**:{session['multiplier']} 倍\n\n"
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text += f"**剩余积分**:{updated_points['points']} 分\n\n"
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text += "---\n\n"
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text += "💡 等待庄家结算结果..."
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return text
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except Exception as e:
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logger.error(f"下注失败: {e}", exc_info=True)
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return f"❌ 下注失败: {str(e)}"
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async def _status_bigsmall(self, chat_id: int) -> str:
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"""查看当前游戏状态
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Args:
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chat_id: 会话ID
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Returns:
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状态消息
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"""
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session = self.db.get_active_casino_session(chat_id, '大小')
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if not session:
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return "❌ 当前没有进行中的大小游戏"
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# 获取所有待结算下注
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bets = self.db.get_pending_bets(chat_id, '大小')
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# 统计下注情况
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bet_big = sum(b['amount'] for b in bets if b['bet_type'] == '大')
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bet_small = sum(b['amount'] for b in bets if b['bet_type'] == '小')
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banker_display_name = self.db.get_user_display_name(session['banker_id'])
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text = f"## 🎰 大小游戏状态\n\n"
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text += f"**庄家**:{banker_display_name}\n\n"
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text += f"**最小下注**:{session['min_bet']} 分\n\n"
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text += f"**最大下注**:{session['max_bet']} 分\n\n"
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text += f"**赔率**:{session['multiplier']} 倍\n\n"
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text += "---\n\n"
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text += f"**当前下注统计**:\n"
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text += f"- 压大:{bet_big} 分({len([b for b in bets if b['bet_type'] == '大'])}注)\n"
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text += f"- 压小:{bet_small} 分({len([b for b in bets if b['bet_type'] == '小'])}注)\n"
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text += f"- 总下注:{len(bets)} 注\n\n"
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text += "---\n\n"
|
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text += "💡 庄家可以使用 `.赌场 大小 settle` 结算"
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|
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return text
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||
|
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async def _settle_bigsmall(self, args: str, chat_id: int, user_id: int) -> str:
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"""庄家结算游戏(系统随机生成结果)
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||
|
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Args:
|
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args: 无参数
|
||
chat_id: 会话ID
|
||
user_id: 用户ID
|
||
|
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Returns:
|
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结算结果消息
|
||
"""
|
||
try:
|
||
# 不需要参数,系统自动随机生成结果
|
||
# 使用系统随机数决定大小(50%概率)
|
||
result = '大' if random.random() > 0.5 else '小'
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||
|
||
# 结算
|
||
settlement = self.db.settle_casino_bets(chat_id, '大小', result, user_id)
|
||
|
||
# 构建结算报告
|
||
text = f"## 🎰 大小游戏结算\n\n"
|
||
text += f"**结算结果**:🎲 {result}\n\n"
|
||
text += "---\n\n"
|
||
text += f"**赢家**:{len(settlement['winners'])} 人\n"
|
||
text += f"**输家**:{len(settlement['losers'])} 人\n\n"
|
||
|
||
# 显示赢家详情
|
||
if settlement['winners']:
|
||
text += "**赢家明细**:\n"
|
||
for winner in settlement['winners']:
|
||
winner_display_name = self.db.get_user_display_name(winner['user_id'])
|
||
text += f"- {winner_display_name}: 下注{winner['amount']}分,赢得{winner['win_amount']}分\n"
|
||
text += "\n"
|
||
|
||
# 显示输家详情
|
||
if settlement['losers']:
|
||
text += "**输家明细**:\n"
|
||
for loser in settlement['losers']:
|
||
loser_display_name = self.db.get_user_display_name(loser['user_id'])
|
||
text += f"- {loser_display_name}: 下注{loser['amount']}分\n"
|
||
text += "\n"
|
||
|
||
text += "---\n\n"
|
||
text += "✅ 游戏已结束,欢迎再次游戏!"
|
||
|
||
return text
|
||
|
||
except ValueError as e:
|
||
return f"❌ {str(e)}"
|
||
except Exception as e:
|
||
logger.error(f"结算失败: {e}", exc_info=True)
|
||
return f"❌ 结算失败: {str(e)}"
|
||
|
||
async def _cancel_bigsmall(self, chat_id: int, user_id: int) -> str:
|
||
"""庄家放弃本轮游戏
|
||
|
||
Args:
|
||
chat_id: 会话ID
|
||
user_id: 用户ID
|
||
|
||
Returns:
|
||
放弃结果消息
|
||
"""
|
||
try:
|
||
# 检查是否有活跃的会话
|
||
session = self.db.get_active_casino_session(chat_id, '大小')
|
||
if not session:
|
||
return "❌ 当前没有进行中的游戏"
|
||
|
||
# 验证是否为庄家
|
||
if session['banker_id'] != user_id:
|
||
return "❌ 只有庄家可以放弃游戏"
|
||
|
||
# 获取所有待结算下注
|
||
bets = self.db.get_pending_bets(chat_id, '大小')
|
||
|
||
# 返还所有下注的积分
|
||
return_amount = 0
|
||
for bet in bets:
|
||
# 返还积分
|
||
self.db.add_points(bet['user_id'], bet['amount'], 'casino_cancel',
|
||
"庄家放弃游戏,返还下注")
|
||
return_amount += bet['amount']
|
||
|
||
# 关闭会话(不结算,返还积分)
|
||
self.db.close_casino_session(chat_id, '大小')
|
||
|
||
# 标记下注为已取消
|
||
cursor = self.db.conn.cursor()
|
||
cursor.execute("""
|
||
UPDATE casino_bets
|
||
SET status = 'cancelled'
|
||
WHERE chat_id = ? AND game_type = ? AND status = 'pending'
|
||
""", (chat_id, '大小'))
|
||
|
||
# 构建报告
|
||
banker_display_name = self.db.get_user_display_name(user_id)
|
||
text = f"## 🎰 游戏已放弃\n\n"
|
||
text += f"**庄家**:{banker_display_name}\n\n"
|
||
text += f"**总返还积分**:{return_amount} 分\n\n"
|
||
text += f"**返还人数**:{len(bets)} 人\n\n"
|
||
text += "---\n\n"
|
||
text += "✅ 所有下注已返还,游戏已关闭"
|
||
|
||
return text
|
||
|
||
except Exception as e:
|
||
logger.error(f"放弃游戏失败: {e}", exc_info=True)
|
||
return f"❌ 放弃游戏失败: {str(e)}"
|
||
|
||
def _get_bigsmall_help(self) -> str:
|
||
"""获取大小游戏帮助信息"""
|
||
return """## 🎰 大小游戏帮助
|
||
|
||
### 庄家命令
|
||
- `.赌场 大小 open <最小> <最大> <赔率>` - 开启游戏
|
||
- 示例:`.赌场 大小 open 10 100 2.0`
|
||
- `.赌场 大小 settle` - 结算游戏(系统随机生成结果)
|
||
- `.赌场 大小 cancel` - 放弃游戏(返还所有下注)
|
||
|
||
### 玩家命令
|
||
- `.赌场 大小 bet <大/小> <金额>` - 下注
|
||
- 示例:`.赌场 大小 bet 大 50`
|
||
- 示例:`.赌场 大小 bet 小 30`
|
||
|
||
### 通用命令
|
||
- `.赌场 大小 status` - 查看当前状态
|
||
|
||
### 游戏规则
|
||
- 玩家下注后积分立即扣除
|
||
- 结算后根据结果发放奖励
|
||
- 庄家放弃游戏时,所有下注全额返还
|
||
- 系统抽水5%
|
||
- 赔率由庄家设置
|
||
"""
|
||
|
||
def get_help(self) -> str:
|
||
"""获取帮助信息"""
|
||
text = "# 🎰 赌场游戏帮助\n\n"
|
||
text += self._get_bigsmall_help() + "\n\n"
|
||
text += self._get_roulette_help() + "\n\n"
|
||
text += self._get_blackjack_help()
|
||
return text
|
||
|
||
# ===== 轮盘游戏 =====
|
||
|
||
async def _handle_roulette(self, args: str, chat_id: int, user_id: int) -> str:
|
||
"""处理轮盘游戏
|
||
|
||
Args:
|
||
args: 子命令和参数
|
||
chat_id: 会话ID
|
||
user_id: 用户ID
|
||
|
||
Returns:
|
||
回复消息
|
||
"""
|
||
if not args:
|
||
return self._get_roulette_help()
|
||
|
||
parts = args.split(maxsplit=1)
|
||
action = parts[0].lower()
|
||
sub_args = parts[1] if len(parts) > 1 else ""
|
||
|
||
if action in ['open', '开启', '开始']:
|
||
return await self._open_roulette(sub_args, chat_id, user_id)
|
||
elif action in ['bet', '下注', '押']:
|
||
return await self._bet_roulette(sub_args, chat_id, user_id)
|
||
elif action in ['status', '状态', '查看']:
|
||
return await self._status_roulette(chat_id)
|
||
elif action in ['settle', '结算', '开奖']:
|
||
return await self._settle_roulette(chat_id, user_id)
|
||
elif action in ['cancel', '放弃', '关闭']:
|
||
return await self._cancel_roulette(chat_id, user_id)
|
||
elif action in ['help', '帮助']:
|
||
return self._get_roulette_help()
|
||
else:
|
||
return f"❌ 未知命令: {action}\n\n{self._get_roulette_help()}"
|
||
|
||
async def _open_roulette(self, args: str, chat_id: int, user_id: int) -> str:
|
||
"""庄家开启轮盘游戏"""
|
||
try:
|
||
parts = args.split()
|
||
if len(parts) != 2:
|
||
return "❌ 参数格式错误!\n\n正确格式:`.赌场 轮盘 open <最小下注> <最大下注>`\n\n示例:`.赌场 轮盘 open 10 100`"
|
||
|
||
try:
|
||
min_bet = int(parts[0])
|
||
max_bet = int(parts[1])
|
||
except ValueError:
|
||
return "❌ 参数必须是数字!"
|
||
|
||
if min_bet <= 0 or max_bet <= 0:
|
||
return "❌ 下注金额必须大于0!"
|
||
|
||
if min_bet > max_bet:
|
||
return "❌ 最小下注不能大于最大下注!"
|
||
|
||
if max_bet > 10000:
|
||
return "❌ 最大下注不能超过10000分!"
|
||
|
||
existing = self.db.get_any_active_casino_session(chat_id)
|
||
if existing:
|
||
return f"⚠️ 当前已有进行中的游戏({existing['game_type']}),请先结算后再开启新游戏。"
|
||
|
||
session_id = self.db.create_casino_session(
|
||
chat_id=chat_id,
|
||
game_type='轮盘',
|
||
banker_id=user_id,
|
||
min_bet=min_bet,
|
||
max_bet=max_bet,
|
||
multiplier=1.0, # 轮盘赔率根据下注类型自动计算
|
||
house_fee=0.05
|
||
)
|
||
|
||
banker_display_name = self.db.get_user_display_name(user_id)
|
||
text = f"## 🎰 轮盘游戏已开启\n\n"
|
||
text += f"**庄家**:{banker_display_name}\n\n"
|
||
text += f"**最小下注**:{min_bet} 分\n\n"
|
||
text += f"**最大下注**:{max_bet} 分\n\n"
|
||
text += f"**抽水率**:5%\n\n"
|
||
text += "**赔率**:\n"
|
||
text += "- 数字:35倍\n"
|
||
text += "- 颜色/奇偶/大小:2倍\n"
|
||
text += "- 区间:3倍\n\n"
|
||
text += "---\n\n"
|
||
text += "💡 提示:玩家可以使用 `.赌场 轮盘 bet <类型> <选项> <金额>` 进行下注"
|
||
|
||
return text
|
||
|
||
except Exception as e:
|
||
logger.error(f"开启轮盘游戏失败: {e}", exc_info=True)
|
||
return f"❌ 开启游戏失败: {str(e)}"
|
||
|
||
async def _bet_roulette(self, args: str, chat_id: int, user_id: int) -> str:
|
||
"""玩家下注轮盘"""
|
||
try:
|
||
parts = args.split()
|
||
if len(parts) < 2:
|
||
return "❌ 参数格式错误!\n\n正确格式:`.赌场 轮盘 bet <类型> <选项> <金额>`\n\n示例:`.赌场 轮盘 bet 数字 17 100`"
|
||
|
||
bet_category = parts[0]
|
||
if len(parts) == 2:
|
||
# 颜色/奇偶/大小/区间下注:bet <类型> <金额>
|
||
bet_value = bet_category
|
||
bet_category_map = {
|
||
'红色': '颜色', '黑色': '颜色', '绿色': '颜色',
|
||
'奇数': '奇偶', '偶数': '奇偶',
|
||
'大': '大小', '小': '大小',
|
||
'1-12': '区间', '13-24': '区间', '25-36': '区间'
|
||
}
|
||
bet_category = bet_category_map.get(bet_value)
|
||
if not bet_category:
|
||
return f"❌ 未知的下注类型: {bet_value}"
|
||
try:
|
||
amount = int(parts[1])
|
||
except ValueError:
|
||
return "❌ 下注金额必须是数字!"
|
||
bet_number = None
|
||
elif len(parts) == 3:
|
||
# 数字下注:bet 数字 <数字> <金额>
|
||
if bet_category != '数字':
|
||
return "❌ 数字下注格式:`.赌场 轮盘 bet 数字 <0-36> <金额>`"
|
||
try:
|
||
bet_number = int(parts[1])
|
||
amount = int(parts[2])
|
||
except ValueError:
|
||
return "❌ 数字和金额必须是数字!"
|
||
|
||
if bet_number < 0 or bet_number > 36:
|
||
return "❌ 数字必须在0-36之间!"
|
||
bet_value = None
|
||
else:
|
||
return "❌ 参数格式错误!"
|
||
|
||
session = self.db.get_active_casino_session(chat_id, '轮盘')
|
||
if not session:
|
||
return "❌ 当前没有进行中的游戏,请等待庄家开启游戏。"
|
||
|
||
if amount < session['min_bet']:
|
||
return f"❌ 下注金额太小!最小下注:{session['min_bet']} 分"
|
||
|
||
if amount > session['max_bet']:
|
||
return f"❌ 下注金额太大!最大下注:{session['max_bet']} 分"
|
||
|
||
user_points = self.db.get_user_points(user_id)
|
||
if user_points['points'] < amount:
|
||
return f"❌ 积分不足!需要 {amount} 分,当前可用 {user_points['points']} 分"
|
||
|
||
# 根据下注类型计算赔率
|
||
if bet_category == '数字':
|
||
multiplier = 36.0 # 35:1赔率,返回36倍(包含本金)
|
||
elif bet_category in ['颜色', '奇偶', '大小']:
|
||
multiplier = 2.0
|
||
elif bet_category == '区间':
|
||
multiplier = 3.0
|
||
else:
|
||
return f"❌ 未知的下注类别: {bet_category}"
|
||
|
||
if not self.db.consume_points(user_id, amount, 'casino_bet', f"轮盘游戏下注{bet_category}"):
|
||
return "❌ 扣除积分失败!"
|
||
|
||
bet_id = self.db.create_casino_bet(
|
||
chat_id=chat_id,
|
||
game_type='轮盘',
|
||
user_id=user_id,
|
||
bet_type='轮盘',
|
||
amount=amount,
|
||
multiplier=multiplier,
|
||
bet_category=bet_category,
|
||
bet_number=bet_number,
|
||
bet_value=bet_value
|
||
)
|
||
|
||
updated_points = self.db.get_user_points(user_id)
|
||
|
||
text = f"## 🎲 下注成功\n\n"
|
||
text += f"**下注类型**:{bet_category}"
|
||
if bet_number is not None:
|
||
text += f" - {bet_number}"
|
||
elif bet_value:
|
||
text += f" - {bet_value}"
|
||
text += f"\n\n**下注金额**:{amount} 分\n\n"
|
||
text += f"**赔率**:{multiplier} 倍\n\n"
|
||
text += f"**剩余积分**:{updated_points['points']} 分\n\n"
|
||
text += "---\n\n"
|
||
text += "💡 等待庄家结算结果..."
|
||
|
||
return text
|
||
|
||
except Exception as e:
|
||
logger.error(f"轮盘下注失败: {e}", exc_info=True)
|
||
return f"❌ 下注失败: {str(e)}"
|
||
|
||
async def _status_roulette(self, chat_id: int) -> str:
|
||
"""查看轮盘游戏状态"""
|
||
session = self.db.get_active_casino_session(chat_id, '轮盘')
|
||
if not session:
|
||
return "❌ 当前没有进行中的轮盘游戏"
|
||
|
||
bets = self.db.get_pending_bets(chat_id, '轮盘')
|
||
|
||
# 统计下注情况
|
||
bet_stats = {}
|
||
for bet in bets:
|
||
category = bet.get('bet_category', '未知')
|
||
value = bet.get('bet_value') or str(bet.get('bet_number', ''))
|
||
key = f"{category}-{value}"
|
||
if key not in bet_stats:
|
||
bet_stats[key] = {'amount': 0, 'count': 0}
|
||
bet_stats[key]['amount'] += bet['amount']
|
||
bet_stats[key]['count'] += 1
|
||
|
||
banker_display_name = self.db.get_user_display_name(session['banker_id'])
|
||
text = f"## 🎰 轮盘游戏状态\n\n"
|
||
text += f"**庄家**:{banker_display_name}\n\n"
|
||
text += f"**最小下注**:{session['min_bet']} 分\n\n"
|
||
text += f"**最大下注**:{session['max_bet']} 分\n\n"
|
||
text += "---\n\n"
|
||
text += f"**当前下注统计**:\n"
|
||
for key, stat in bet_stats.items():
|
||
parts = key.split('-', 1)
|
||
text += f"- {parts[0]}{' - ' + parts[1] if len(parts) > 1 else ''}:{stat['amount']} 分({stat['count']}注)\n"
|
||
text += f"\n**总下注**:{len(bets)} 注\n\n"
|
||
text += "---\n\n"
|
||
text += "💡 庄家可以使用 `.赌场 轮盘 settle` 结算"
|
||
|
||
return text
|
||
|
||
async def _settle_roulette(self, chat_id: int, user_id: int) -> str:
|
||
"""庄家结算轮盘游戏(系统随机生成结果)"""
|
||
try:
|
||
# 系统随机生成0-36的数字
|
||
result_number = random.randint(0, 36)
|
||
|
||
# 结算
|
||
settlement = self.db.settle_casino_bets(
|
||
chat_id, '轮盘', str(result_number), user_id,
|
||
result_number=result_number
|
||
)
|
||
|
||
# 构建结算报告
|
||
text = f"## 🎰 轮盘游戏结算\n\n"
|
||
text += f"**结算结果**:🎲 **{result_number}**\n\n"
|
||
text += "---\n\n"
|
||
text += f"**赢家**:{len(settlement['winners'])} 人\n"
|
||
text += f"**输家**:{len(settlement['losers'])} 人\n\n"
|
||
|
||
if settlement['winners']:
|
||
text += "**赢家明细**:\n"
|
||
for winner in settlement['winners']:
|
||
winner_display_name = self.db.get_user_display_name(winner['user_id'])
|
||
text += f"- {winner_display_name}: 下注{winner['amount']}分,赢得{winner['win_amount']}分\n"
|
||
text += "\n"
|
||
|
||
if settlement['losers']:
|
||
text += "**输家明细**:\n"
|
||
for loser in settlement['losers']:
|
||
loser_display_name = self.db.get_user_display_name(loser['user_id'])
|
||
text += f"- {loser_display_name}: 下注{loser['amount']}分\n"
|
||
text += "\n"
|
||
|
||
text += "---\n\n"
|
||
text += "✅ 游戏已结束,欢迎再次游戏!"
|
||
|
||
return text
|
||
|
||
except ValueError as e:
|
||
return f"❌ {str(e)}"
|
||
except Exception as e:
|
||
logger.error(f"轮盘结算失败: {e}", exc_info=True)
|
||
return f"❌ 结算失败: {str(e)}"
|
||
|
||
async def _cancel_roulette(self, chat_id: int, user_id: int) -> str:
|
||
"""庄家放弃轮盘游戏"""
|
||
try:
|
||
session = self.db.get_active_casino_session(chat_id, '轮盘')
|
||
if not session:
|
||
return "❌ 当前没有进行中的游戏"
|
||
|
||
if session['banker_id'] != user_id:
|
||
return "❌ 只有庄家可以放弃游戏"
|
||
|
||
bets = self.db.get_pending_bets(chat_id, '轮盘')
|
||
|
||
return_amount = 0
|
||
for bet in bets:
|
||
self.db.add_points(bet['user_id'], bet['amount'], 'casino_cancel',
|
||
"庄家放弃游戏,返还下注")
|
||
return_amount += bet['amount']
|
||
|
||
self.db.close_casino_session(chat_id, '轮盘')
|
||
|
||
cursor = self.db.conn.cursor()
|
||
cursor.execute("""
|
||
UPDATE casino_bets
|
||
SET status = 'cancelled'
|
||
WHERE chat_id = ? AND game_type = ? AND status = 'pending'
|
||
""", (chat_id, '轮盘'))
|
||
|
||
banker_display_name = self.db.get_user_display_name(user_id)
|
||
text = f"## 🎰 游戏已放弃\n\n"
|
||
text += f"**庄家**:{banker_display_name}\n\n"
|
||
text += f"**总返还积分**:{return_amount} 分\n\n"
|
||
text += f"**返还人数**:{len(bets)} 人\n\n"
|
||
text += "---\n\n"
|
||
text += "✅ 所有下注已返还,游戏已关闭"
|
||
|
||
return text
|
||
|
||
except Exception as e:
|
||
logger.error(f"放弃轮盘游戏失败: {e}", exc_info=True)
|
||
return f"❌ 放弃游戏失败: {str(e)}"
|
||
|
||
def _get_roulette_help(self) -> str:
|
||
"""获取轮盘游戏帮助信息"""
|
||
return """## 🎰 轮盘游戏帮助
|
||
|
||
### 庄家命令
|
||
- `.赌场 轮盘 open <最小> <最大>` - 开启游戏
|
||
- 示例:`.赌场 轮盘 open 10 100`
|
||
- `.赌场 轮盘 settle` - 结算游戏(系统随机生成0-36)
|
||
- `.赌场 轮盘 cancel` - 放弃游戏(返还所有下注)
|
||
|
||
### 玩家命令
|
||
- `.赌场 轮盘 bet <类型> <选项> <金额>` - 下注
|
||
- 数字:`.赌场 轮盘 bet 数字 17 100` (押数字17,100分,35倍赔率)
|
||
- 颜色:`.赌场 轮盘 bet 红色 50` (押红色,50分,2倍赔率)
|
||
- 奇偶:`.赌场 轮盘 bet 奇数 30` (押奇数,30分,2倍赔率)
|
||
- 大小:`.赌场 轮盘 bet 大 40` (押大19-36,40分,2倍赔率)
|
||
- 区间:`.赌场 轮盘 bet 1-12 60` (押1-12,60分,3倍赔率)
|
||
|
||
### 通用命令
|
||
- `.赌场 轮盘 status` - 查看当前状态
|
||
|
||
### 游戏规则
|
||
- 数字0-36,0为绿色,其他数字为红色或黑色
|
||
- 数字下注:35倍赔率
|
||
- 颜色/奇偶/大小:2倍赔率
|
||
- 区间(1-12/13-24/25-36):3倍赔率
|
||
- 系统抽水5%"""
|
||
|
||
# ===== 21点游戏 =====
|
||
|
||
async def _handle_blackjack(self, args: str, chat_id: int, user_id: int) -> str:
|
||
"""处理21点游戏"""
|
||
if not args:
|
||
return self._get_blackjack_help()
|
||
|
||
parts = args.split(maxsplit=1)
|
||
action = parts[0].lower()
|
||
sub_args = parts[1] if len(parts) > 1 else ""
|
||
|
||
if action in ['open', '开启', '开始']:
|
||
return await self._open_blackjack(sub_args, chat_id, user_id)
|
||
elif action in ['join', '加入']:
|
||
return await self._join_blackjack(chat_id, user_id)
|
||
elif action in ['bet', '下注', '押', '加注']:
|
||
return await self._bet_blackjack(sub_args, chat_id, user_id)
|
||
elif action in ['deal', '发牌']:
|
||
return await self._deal_blackjack(chat_id, user_id)
|
||
elif action in ['hit', '要牌']:
|
||
return await self._hit_blackjack(chat_id, user_id)
|
||
elif action in ['stand', '停牌']:
|
||
return await self._stand_blackjack(chat_id, user_id)
|
||
elif action in ['status', '状态', '查看']:
|
||
return await self._status_blackjack(chat_id)
|
||
elif action in ['settle', '结算']:
|
||
return await self._settle_blackjack(chat_id, user_id)
|
||
elif action in ['cancel', '放弃', '关闭']:
|
||
return await self._cancel_blackjack(chat_id, user_id)
|
||
elif action in ['help', '帮助']:
|
||
return self._get_blackjack_help()
|
||
else:
|
||
return f"❌ 未知命令: {action}\n\n{self._get_blackjack_help()}"
|
||
|
||
async def _open_blackjack(self, args: str, chat_id: int, user_id: int) -> str:
|
||
"""庄家开启21点游戏"""
|
||
try:
|
||
parts = args.split()
|
||
if len(parts) < 2:
|
||
return "❌ 参数格式错误!\n\n正确格式:`.赌场 21点 open <底注> <黑杰克倍数>`\n\n示例:`.赌场 21点 open 50 1.5`"
|
||
|
||
try:
|
||
base_bet = int(parts[0])
|
||
blackjack_multiplier = float(parts[1])
|
||
except ValueError:
|
||
return "❌ 参数必须是数字!"
|
||
|
||
if base_bet <= 0:
|
||
return "❌ 底注必须大于0!"
|
||
|
||
if base_bet > 10000:
|
||
return "❌ 底注不能超过10000分!"
|
||
|
||
if blackjack_multiplier <= 0:
|
||
return "❌ 黑杰克倍数必须大于0!"
|
||
|
||
existing = self.db.get_any_active_casino_session(chat_id)
|
||
if existing:
|
||
return f"⚠️ 当前已有进行中的游戏({existing['game_type']}),请先结算后再开启新游戏。"
|
||
|
||
session_id = self.db.create_casino_session(
|
||
chat_id=chat_id,
|
||
game_type='21点',
|
||
banker_id=user_id,
|
||
min_bet=base_bet, # 底注作为最小下注
|
||
max_bet=base_bet * 10, # 最大下注设为底注的10倍
|
||
multiplier=1.0, # 21点标准赔率1:1
|
||
house_fee=0.05,
|
||
current_phase='betting',
|
||
blackjack_multiplier=blackjack_multiplier
|
||
)
|
||
|
||
banker_display_name = self.db.get_user_display_name(user_id)
|
||
text = f"## 🎰 21点游戏已开启\n\n"
|
||
text += f"**庄家**:{banker_display_name}\n\n"
|
||
text += f"**底注**:{base_bet} 分\n\n"
|
||
text += f"**黑杰克倍数**:{blackjack_multiplier} 倍\n\n"
|
||
text += f"**抽水率**:5%\n\n"
|
||
text += "---\n\n"
|
||
text += f"💡 提示:玩家使用 `.赌场 21点 join` 加入游戏(需要至少{base_bet}分积分)"
|
||
|
||
return text
|
||
|
||
except Exception as e:
|
||
logger.error(f"开启21点游戏失败: {e}", exc_info=True)
|
||
return f"❌ 开启游戏失败: {str(e)}"
|
||
|
||
async def _join_blackjack(self, chat_id: int, user_id: int) -> str:
|
||
"""玩家加入21点游戏"""
|
||
try:
|
||
session = self.db.get_active_casino_session(chat_id, '21点')
|
||
if not session:
|
||
return "❌ 当前没有进行中的游戏,请等待庄家开启游戏。"
|
||
|
||
if session['current_phase'] != 'betting':
|
||
return "❌ 当前不是加入阶段,游戏已开始。"
|
||
|
||
# 检查是否已经加入
|
||
bets = self.db.get_pending_bets(chat_id, '21点')
|
||
existing_bet = next((b for b in bets if b['user_id'] == user_id), None)
|
||
if existing_bet:
|
||
return f"❌ 您已经加入游戏,当前下注:{existing_bet['amount']} 分"
|
||
|
||
base_bet = session['min_bet']
|
||
|
||
# 检查积分是否足够底注
|
||
user_points = self.db.get_user_points(user_id)
|
||
if user_points['points'] < base_bet:
|
||
return f"❌ 积分不足!需要至少 {base_bet} 分才能加入,当前可用 {user_points['points']} 分"
|
||
|
||
# 扣除底注
|
||
if not self.db.consume_points(user_id, base_bet, 'casino_bet', "21点游戏加入(底注)"):
|
||
return "❌ 扣除积分失败!"
|
||
|
||
# 创建下注记录(使用底注)
|
||
bet_id = self.db.create_casino_bet(
|
||
chat_id=chat_id,
|
||
game_type='21点',
|
||
user_id=user_id,
|
||
bet_type='标准',
|
||
amount=base_bet,
|
||
multiplier=1.0, # 标准赔率1:1
|
||
hand_status='playing'
|
||
)
|
||
|
||
updated_points = self.db.get_user_points(user_id)
|
||
player_name = self.db.get_user_display_name(user_id)
|
||
text = f"## 🎲 加入成功\n\n"
|
||
text += f"**玩家**:{player_name}\n\n"
|
||
text += f"**底注**:{base_bet} 分\n\n"
|
||
text += f"**剩余积分**:{updated_points['points']} 分\n\n"
|
||
text += "---\n\n"
|
||
text += "💡 等待庄家发牌..."
|
||
|
||
return text
|
||
|
||
except Exception as e:
|
||
logger.error(f"21点加入失败: {e}", exc_info=True)
|
||
return f"❌ 加入失败: {str(e)}"
|
||
|
||
async def _bet_blackjack(self, args: str, chat_id: int, user_id: int) -> str:
|
||
"""玩家加注(游戏中加注)"""
|
||
try:
|
||
try:
|
||
amount = int(args.strip())
|
||
except ValueError:
|
||
return "❌ 加注金额必须是数字!\n\n正确格式:`.赌场 21点 bet <加注金额>`\n\n加注金额必须不低于底注"
|
||
|
||
session = self.db.get_active_casino_session(chat_id, '21点')
|
||
if not session:
|
||
return "❌ 当前没有进行中的游戏。"
|
||
|
||
if session['current_phase'] != 'playing':
|
||
return "❌ 当前不是游戏阶段,无法加注。"
|
||
|
||
base_bet = session['min_bet']
|
||
if amount < base_bet:
|
||
return f"❌ 加注金额太小!必须不低于底注:{base_bet} 分"
|
||
|
||
# 检查玩家是否有下注
|
||
bets = self.db.get_pending_bets(chat_id, '21点')
|
||
user_bet = next((b for b in bets if b['user_id'] == user_id), None)
|
||
if not user_bet:
|
||
return "❌ 您没有加入游戏,无法加注"
|
||
|
||
# 检查玩家手牌状态
|
||
session_id = session['id']
|
||
hand = self.db.get_blackjack_hand(session_id, user_id)
|
||
if not hand or hand['hand_status'] != 'playing':
|
||
return f"❌ 当前手牌状态不允许加注(状态:{hand['hand_status'] if hand else '未找到'})"
|
||
|
||
# 检查积分是否足够
|
||
user_points = self.db.get_user_points(user_id)
|
||
if user_points['points'] < amount:
|
||
return f"❌ 积分不足!需要 {amount} 分,当前可用 {user_points['points']} 分"
|
||
|
||
# 扣除加注金额
|
||
if not self.db.consume_points(user_id, amount, 'casino_bet', "21点游戏加注"):
|
||
return "❌ 扣除积分失败!"
|
||
|
||
# 更新下注金额
|
||
cursor = self.db.conn.cursor()
|
||
cursor.execute("""
|
||
UPDATE casino_bets
|
||
SET amount = amount + ?
|
||
WHERE id = ?
|
||
""", (amount, user_bet['id']))
|
||
|
||
updated_points = self.db.get_user_points(user_id)
|
||
player_name = self.db.get_user_display_name(user_id)
|
||
new_total = user_bet['amount'] + amount
|
||
|
||
text = f"## 🎲 加注成功\n\n"
|
||
text += f"**玩家**:{player_name}\n\n"
|
||
text += f"**加注金额**:{amount} 分\n\n"
|
||
text += f"**总下注**:{new_total} 分(原底注 {user_bet['amount']} + 加注 {amount})\n\n"
|
||
text += f"**剩余积分**:{updated_points['points']} 分\n\n"
|
||
text += "---\n\n"
|
||
text += "💡 可以继续要牌或停牌"
|
||
|
||
return text
|
||
|
||
except Exception as e:
|
||
logger.error(f"21点加注失败: {e}", exc_info=True)
|
||
return f"❌ 加注失败: {str(e)}"
|
||
|
||
def _draw_card(self) -> int:
|
||
"""抽取一张牌(1-13,其中1=A,11=J,12=Q,13=K)"""
|
||
return random.randint(1, 13)
|
||
|
||
def _calculate_points(self, cards: List[int]) -> int:
|
||
"""计算21点手牌点数(复用数据库方法逻辑)"""
|
||
return self.db._calculate_blackjack_points(cards)
|
||
|
||
def _check_blackjack(self, cards: List[int]) -> bool:
|
||
"""检查是否为黑杰克(A+10/J/Q/K)"""
|
||
if len(cards) != 2:
|
||
return False
|
||
has_ace = 1 in cards
|
||
has_ten = any(card >= 11 for card in cards) or 10 in cards
|
||
return has_ace and has_ten
|
||
|
||
async def _deal_blackjack(self, chat_id: int, user_id: int) -> str:
|
||
"""庄家发初始牌"""
|
||
try:
|
||
session = self.db.get_active_casino_session(chat_id, '21点')
|
||
if not session:
|
||
return "❌ 当前没有进行中的游戏"
|
||
|
||
if session['banker_id'] != user_id:
|
||
return "❌ 只有庄家可以发牌"
|
||
|
||
if session['current_phase'] != 'betting':
|
||
return "❌ 当前阶段不是下注阶段,无法发牌"
|
||
|
||
bets = self.db.get_pending_bets(chat_id, '21点')
|
||
if not bets:
|
||
return "❌ 还没有玩家下注,无法发牌"
|
||
|
||
session_id = session['id']
|
||
|
||
# 标准发牌顺序:
|
||
# 1. 先给每个玩家发一张牌
|
||
# 2. 再给庄家发一张明牌
|
||
# 3. 再给每个玩家发第二张牌
|
||
# 4. 最后给庄家发第二张暗牌
|
||
|
||
player_hands = {}
|
||
player_first_cards = {}
|
||
|
||
# 第一轮:给每个玩家发一张牌
|
||
for bet in bets:
|
||
first_card = self._draw_card()
|
||
player_first_cards[bet['user_id']] = [first_card]
|
||
|
||
# 给庄家发第一张明牌
|
||
banker_first_card = self._draw_card()
|
||
banker_cards = [banker_first_card]
|
||
|
||
# 第二轮:给每个玩家发第二张牌
|
||
for bet in bets:
|
||
second_card = self._draw_card()
|
||
player_cards = player_first_cards[bet['user_id']] + [second_card]
|
||
player_points = self._calculate_points(player_cards)
|
||
player_status = 'blackjack' if self._check_blackjack(player_cards) else 'playing'
|
||
|
||
self.db.create_blackjack_hand(session_id, bet['user_id'], player_cards, player_status)
|
||
player_hands[bet['user_id']] = {
|
||
'cards': player_cards,
|
||
'points': player_points,
|
||
'status': player_status
|
||
}
|
||
|
||
# 给庄家发第二张暗牌
|
||
banker_second_card = self._draw_card()
|
||
banker_cards.append(banker_second_card)
|
||
banker_points = self._calculate_points(banker_cards)
|
||
banker_status = 'blackjack' if self._check_blackjack(banker_cards) else 'playing'
|
||
|
||
# 存储庄家完整手牌(包含暗牌)
|
||
self.db.create_blackjack_hand(session_id, 0, banker_cards, banker_status)
|
||
|
||
# 更新session阶段
|
||
cursor = self.db.conn.cursor()
|
||
cursor.execute("""
|
||
UPDATE casino_sessions
|
||
SET current_phase = 'playing'
|
||
WHERE id = ?
|
||
""", (session_id,))
|
||
|
||
# 构建发牌结果(庄家只显示明牌)
|
||
text = f"## 🎰 发牌完成\n\n"
|
||
text += f"**庄家手牌**:{self._format_cards([banker_first_card])} ? (隐藏一张暗牌)\n\n"
|
||
|
||
if banker_status == 'blackjack':
|
||
text += "**庄家黑杰克!**\n\n"
|
||
|
||
text += "---\n\n"
|
||
text += "**玩家手牌**:\n"
|
||
for user_id, hand in player_hands.items():
|
||
player_name = self.db.get_user_display_name(user_id)
|
||
text += f"- {player_name}:{self._format_cards(hand['cards'])} ({hand['points']}点)"
|
||
if hand['status'] == 'blackjack':
|
||
text += " **黑杰克!**"
|
||
text += "\n"
|
||
|
||
text += "\n---\n\n"
|
||
text += "💡 玩家可以使用 `.赌场 21点 hit` 要牌、`.赌场 21点 stand` 停牌或 `.赌场 21点 bet <金额>` 加注"
|
||
|
||
return text
|
||
|
||
except Exception as e:
|
||
logger.error(f"21点发牌失败: {e}", exc_info=True)
|
||
return f"❌ 发牌失败: {str(e)}"
|
||
|
||
def _format_cards(self, cards: List[int]) -> str:
|
||
"""格式化手牌显示"""
|
||
card_names = {
|
||
1: 'A',
|
||
11: 'J',
|
||
12: 'Q',
|
||
13: 'K'
|
||
}
|
||
formatted = []
|
||
for card in cards:
|
||
if card in card_names:
|
||
formatted.append(card_names[card])
|
||
else:
|
||
formatted.append(str(card))
|
||
return ' '.join(formatted)
|
||
|
||
async def _hit_blackjack(self, chat_id: int, user_id: int) -> str:
|
||
"""玩家要牌"""
|
||
try:
|
||
session = self.db.get_active_casino_session(chat_id, '21点')
|
||
if not session:
|
||
return "❌ 当前没有进行中的游戏"
|
||
|
||
if session['current_phase'] != 'playing':
|
||
return "❌ 当前不是游戏阶段,无法要牌"
|
||
|
||
# 检查玩家是否有下注
|
||
bets = self.db.get_pending_bets(chat_id, '21点')
|
||
user_bet = next((b for b in bets if b['user_id'] == user_id), None)
|
||
if not user_bet:
|
||
return "❌ 您没有下注,无法要牌"
|
||
|
||
# 获取玩家手牌
|
||
session_id = session['id']
|
||
hand = self.db.get_blackjack_hand(session_id, user_id)
|
||
if not hand:
|
||
return "❌ 未找到手牌信息"
|
||
|
||
if hand['hand_status'] != 'playing':
|
||
return f"❌ 当前手牌状态为:{hand['hand_status']},无法要牌"
|
||
|
||
# 抽一张新牌
|
||
new_card = self._draw_card()
|
||
cards = hand['hand_data'] + [new_card]
|
||
points = self._calculate_points(cards)
|
||
|
||
# 判断状态
|
||
if points > 21:
|
||
status = 'busted'
|
||
elif points == 21:
|
||
status = 'stood'
|
||
else:
|
||
status = 'playing'
|
||
|
||
# 更新手牌
|
||
self.db.update_blackjack_hand(session_id, user_id, cards, status)
|
||
|
||
player_name = self.db.get_user_display_name(user_id)
|
||
text = f"## 🎲 要牌\n\n"
|
||
text += f"**玩家**:{player_name}\n\n"
|
||
text += f"**新手牌**:{self._format_cards(cards)} ({points}点)\n\n"
|
||
|
||
if status == 'busted':
|
||
text += "**爆牌!** ❌\n\n"
|
||
elif points == 21:
|
||
text += "**21点!** ✅\n\n"
|
||
|
||
# 如果爆牌,检查是否所有玩家都已完成
|
||
if status == 'busted':
|
||
all_hands = self.db.get_all_blackjack_hands(session_id)
|
||
bets = self.db.get_pending_bets(chat_id, '21点')
|
||
all_players_done = True
|
||
|
||
for bet in bets:
|
||
player_hand = all_hands.get(bet['user_id'])
|
||
if player_hand and player_hand['status'] == 'playing':
|
||
all_players_done = False
|
||
break
|
||
|
||
if all_players_done:
|
||
text += "---\n\n"
|
||
text += "✅ 所有玩家已完成操作,自动结算中...\n\n"
|
||
# 调用结算方法(使用庄家ID)
|
||
try:
|
||
settlement_result = await self._settle_blackjack(chat_id, session['banker_id'])
|
||
return settlement_result
|
||
except Exception as e:
|
||
logger.error(f"自动结算失败: {e}", exc_info=True)
|
||
text += f"❌ 自动结算失败: {str(e)}"
|
||
return text
|
||
|
||
text += "---\n\n"
|
||
if status == 'playing':
|
||
text += "💡 可以继续要牌或停牌"
|
||
elif status == 'stood':
|
||
text += "💡 21点,自动停牌"
|
||
else:
|
||
text += "💡 已爆牌,等待结算"
|
||
|
||
return text
|
||
|
||
except Exception as e:
|
||
logger.error(f"21点要牌失败: {e}", exc_info=True)
|
||
return f"❌ 要牌失败: {str(e)}"
|
||
|
||
async def _stand_blackjack(self, chat_id: int, user_id: int) -> str:
|
||
"""玩家停牌"""
|
||
try:
|
||
session = self.db.get_active_casino_session(chat_id, '21点')
|
||
if not session:
|
||
return "❌ 当前没有进行中的游戏"
|
||
|
||
if session['current_phase'] != 'playing':
|
||
return "❌ 当前不是游戏阶段,无法停牌"
|
||
|
||
session_id = session['id']
|
||
hand = self.db.get_blackjack_hand(session_id, user_id)
|
||
if not hand:
|
||
return "❌ 未找到手牌信息"
|
||
|
||
if hand['hand_status'] != 'playing':
|
||
return f"❌ 当前手牌状态为:{hand['hand_status']},无法停牌"
|
||
|
||
# 更新状态为停牌
|
||
self.db.update_blackjack_hand(session_id, user_id, hand['hand_data'], 'stood')
|
||
|
||
points = self._calculate_points(hand['hand_data'])
|
||
player_name = self.db.get_user_display_name(user_id)
|
||
|
||
# 检查是否所有玩家都已停牌或爆牌
|
||
all_hands = self.db.get_all_blackjack_hands(session_id)
|
||
bets = self.db.get_pending_bets(chat_id, '21点')
|
||
all_players_done = True
|
||
|
||
for bet in bets:
|
||
player_hand = all_hands.get(bet['user_id'])
|
||
if player_hand and player_hand['status'] == 'playing':
|
||
all_players_done = False
|
||
break
|
||
|
||
text = f"## 🎲 停牌\n\n"
|
||
text += f"**玩家**:{player_name}\n\n"
|
||
text += f"**最终手牌**:{self._format_cards(hand['hand_data'])} ({points}点)\n\n"
|
||
|
||
# 如果所有玩家都已完成,自动结算
|
||
if all_players_done:
|
||
text += "---\n\n"
|
||
text += "✅ 所有玩家已完成操作,自动结算中...\n\n"
|
||
# 调用结算方法(使用庄家ID)
|
||
try:
|
||
settlement_result = await self._settle_blackjack(chat_id, session['banker_id'])
|
||
return settlement_result
|
||
except Exception as e:
|
||
logger.error(f"自动结算失败: {e}", exc_info=True)
|
||
text += f"❌ 自动结算失败: {str(e)}"
|
||
return text
|
||
else:
|
||
text += "---\n\n"
|
||
text += "💡 已停牌,等待其他玩家操作"
|
||
|
||
return text
|
||
|
||
except Exception as e:
|
||
logger.error(f"21点停牌失败: {e}", exc_info=True)
|
||
return f"❌ 停牌失败: {str(e)}"
|
||
|
||
async def _status_blackjack(self, chat_id: int) -> str:
|
||
"""查看21点游戏状态"""
|
||
session = self.db.get_active_casino_session(chat_id, '21点')
|
||
if not session:
|
||
return "❌ 当前没有进行中的21点游戏"
|
||
|
||
session_id = session['id']
|
||
bets = self.db.get_pending_bets(chat_id, '21点')
|
||
hands = self.db.get_all_blackjack_hands(session_id)
|
||
|
||
banker_display_name = self.db.get_user_display_name(session['banker_id'])
|
||
text = f"## 🎰 21点游戏状态\n\n"
|
||
text += f"**庄家**:{banker_display_name}\n\n"
|
||
text += f"**当前阶段**:{session['current_phase']}\n\n"
|
||
text += f"**最小下注**:{session['min_bet']} 分\n\n"
|
||
text += f"**最大下注**:{session['max_bet']} 分\n\n"
|
||
text += f"**黑杰克倍数**:{session.get('blackjack_multiplier', 1.5)} 倍\n\n"
|
||
|
||
# 显示庄家手牌(隐藏暗牌)
|
||
banker_hand = hands.get(0)
|
||
if banker_hand:
|
||
banker_cards = banker_hand['cards']
|
||
if session['current_phase'] == 'playing' and len(banker_cards) >= 2:
|
||
# 游戏阶段:只显示第一张明牌,隐藏暗牌
|
||
visible_card = banker_cards[0]
|
||
text += f"**庄家手牌**:{self._format_cards([visible_card])} ? (隐藏一张暗牌)"
|
||
else:
|
||
# 已结算或发牌前:显示完整手牌
|
||
banker_points = self._calculate_points(banker_cards)
|
||
text += f"**庄家手牌**:{self._format_cards(banker_cards)} ({banker_points}点)"
|
||
if banker_hand['status'] == 'blackjack':
|
||
text += " **黑杰克!**"
|
||
text += "\n\n"
|
||
|
||
text += "---\n\n"
|
||
text += f"**玩家下注**:{len(bets)} 人\n\n"
|
||
|
||
# 显示玩家手牌
|
||
if hands:
|
||
text += "**玩家手牌**:\n"
|
||
for user_id, hand in hands.items():
|
||
if user_id == 0: # 跳过庄家
|
||
continue
|
||
player_name = self.db.get_user_display_name(user_id)
|
||
player_bet = next((b for b in bets if b['user_id'] == user_id), None)
|
||
if player_bet:
|
||
points = self._calculate_points(hand['cards'])
|
||
text += f"- {player_name}:{self._format_cards(hand['cards'])} ({points}点) - 下注{player_bet['amount']}分"
|
||
if hand['status'] == 'blackjack':
|
||
text += " **黑杰克!**"
|
||
elif hand['status'] == 'busted':
|
||
text += " **爆牌**"
|
||
elif hand['status'] == 'stood':
|
||
text += " **已停牌**"
|
||
text += "\n"
|
||
text += "\n"
|
||
|
||
text += "---\n\n"
|
||
if session['current_phase'] == 'betting':
|
||
text += "💡 庄家可以使用 `.赌场 21点 deal` 发牌"
|
||
elif session['current_phase'] == 'playing':
|
||
text += "💡 玩家可以使用 `.赌场 21点 hit` 要牌或 `.赌场 21点 stand` 停牌\n"
|
||
text += "💡 庄家可以使用 `.赌场 21点 settle` 结算"
|
||
else:
|
||
text += "💡 庄家可以使用 `.赌场 21点 settle` 结算"
|
||
|
||
return text
|
||
|
||
async def _settle_blackjack(self, chat_id: int, user_id: int) -> str:
|
||
"""庄家结算21点游戏"""
|
||
try:
|
||
session = self.db.get_active_casino_session(chat_id, '21点')
|
||
if not session:
|
||
return "❌ 当前没有进行中的游戏"
|
||
|
||
if session['banker_id'] != user_id:
|
||
return "❌ 只有庄家可以结算游戏"
|
||
|
||
if session['current_phase'] == 'betting':
|
||
return "❌ 还未发牌,无法结算"
|
||
|
||
session_id = session['id']
|
||
hands = self.db.get_all_blackjack_hands(session_id)
|
||
|
||
# 获取庄家手牌
|
||
banker_hand = hands.get(0, {})
|
||
banker_cards = banker_hand.get('cards', [])
|
||
banker_points = self._calculate_points(banker_cards)
|
||
banker_status = banker_hand.get('status', 'stood')
|
||
|
||
# 如果庄家还在playing状态,自动要牌到17点以上
|
||
while banker_status == 'playing' and banker_points < 17:
|
||
new_card = self._draw_card()
|
||
banker_cards.append(new_card)
|
||
banker_points = self._calculate_points(banker_cards)
|
||
|
||
if banker_points > 21:
|
||
banker_status = 'busted'
|
||
elif banker_points >= 17:
|
||
banker_status = 'stood'
|
||
|
||
# 更新庄家手牌
|
||
self.db.update_blackjack_hand(session_id, 0, banker_cards, banker_status)
|
||
|
||
# 更新hands字典
|
||
hands[0] = {'cards': banker_cards, 'status': banker_status}
|
||
|
||
#進行结算
|
||
settlement = self.db.settle_casino_bets(
|
||
chat_id, '21点', f"庄家{banker_points}点", user_id,
|
||
hands_dict=hands
|
||
)
|
||
|
||
# 构建结算报告
|
||
text = f"## 🎰 21点游戏结算\n\n"
|
||
text += f"**庄家最终手牌**:{self._format_cards(banker_cards)} ({banker_points}点)\n\n"
|
||
|
||
if banker_status == 'blackjack':
|
||
text += "**庄家黑杰克!**\n\n"
|
||
elif banker_status == 'busted':
|
||
text += "**庄家爆牌!**\n\n"
|
||
|
||
text += "---\n\n"
|
||
text += f"**赢家**:{len(settlement['winners'])} 人\n"
|
||
text += f"**输家**:{len(settlement['losers'])} 人\n\n"
|
||
|
||
if settlement['winners']:
|
||
text += "**赢家明细**:\n"
|
||
for winner in settlement['winners']:
|
||
winner_display_name = self.db.get_user_display_name(winner['user_id'])
|
||
player_hand = hands.get(winner['user_id'], {})
|
||
player_points = self._calculate_points(player_hand.get('cards', []))
|
||
text += f"- {winner_display_name}: {self._format_cards(player_hand.get('cards', []))} ({player_points}点) - 下注{winner['amount']}分,赢得{winner['win_amount']}分\n"
|
||
text += "\n"
|
||
|
||
if settlement['losers']:
|
||
text += "**输家明细**:\n"
|
||
for loser in settlement['losers']:
|
||
loser_display_name = self.db.get_user_display_name(loser['user_id'])
|
||
player_hand = hands.get(loser['user_id'], {})
|
||
player_points = self._calculate_points(player_hand.get('cards', []))
|
||
text += f"- {loser_display_name}: {self._format_cards(player_hand.get('cards', []))} ({player_points}点) - 下注{loser['amount']}分\n"
|
||
text += "\n"
|
||
|
||
text += "---\n\n"
|
||
text += "✅ 游戏已结束,欢迎再次游戏!"
|
||
|
||
return text
|
||
|
||
except ValueError as e:
|
||
return f"❌ {str(e)}"
|
||
except Exception as e:
|
||
logger.error(f"21点结算失败: {e}", exc_info=True)
|
||
return f"❌ 结算失败: {str(e)}"
|
||
|
||
async def _cancel_blackjack(self, chat_id: int, user_id: int) -> str:
|
||
"""庄家放弃21点游戏"""
|
||
try:
|
||
session = self.db.get_active_casino_session(chat_id, '21点')
|
||
if not session:
|
||
return "❌ 当前没有进行中的游戏"
|
||
|
||
if session['banker_id'] != user_id:
|
||
return "❌ 只有庄家可以放弃游戏"
|
||
|
||
bets = self.db.get_pending_bets(chat_id, '21点')
|
||
|
||
return_amount = 0
|
||
for bet in bets:
|
||
self.db.add_points(bet['user_id'], bet['amount'], 'casino_cancel',
|
||
"庄家放弃游戏,返还下注")
|
||
return_amount += bet['amount']
|
||
|
||
self.db.close_casino_session(chat_id, '21点')
|
||
|
||
cursor = self.db.conn.cursor()
|
||
cursor.execute("""
|
||
UPDATE casino_bets
|
||
SET status = 'cancelled'
|
||
WHERE chat_id = ? AND game_type = ? AND status = 'pending'
|
||
""", (chat_id, '21点'))
|
||
|
||
banker_display_name = self.db.get_user_display_name(user_id)
|
||
text = f"## 🎰 游戏已放弃\n\n"
|
||
text += f"**庄家**:{banker_display_name}\n\n"
|
||
text += f"**总返还积分**:{return_amount} 分\n\n"
|
||
text += f"**返还人数**:{len(bets)} 人\n\n"
|
||
text += "---\n\n"
|
||
text += "✅ 所有下注已返还,游戏已关闭"
|
||
|
||
return text
|
||
|
||
except Exception as e:
|
||
logger.error(f"放弃21点游戏失败: {e}", exc_info=True)
|
||
return f"❌ 放弃游戏失败: {str(e)}"
|
||
|
||
def _get_blackjack_help(self) -> str:
|
||
"""获取21点游戏帮助信息"""
|
||
return """## 🎰 21点游戏帮助
|
||
|
||
### 游戏流程
|
||
1. **庄家开启**:`.赌场 21点 open <底注> <黑杰克倍数>`
|
||
- 示例:`.赌场 21点 open 50 1.5`
|
||
2. **玩家加入**:`.赌场 21点 join`(需要至少底注的积分)
|
||
3. **庄家发牌**:`.赌场 21点 deal`
|
||
4. **玩家操作**:要牌、停牌或加注
|
||
5. **自动结算**:所有玩家停牌后自动结算
|
||
|
||
### 庄家命令
|
||
- `.赌场 21点 open <底注> <黑杰克倍数>` - 开启游戏
|
||
- 示例:`.赌场 21点 open 50 1.5`
|
||
- `.赌场 21点 deal` - 发牌(玩家加入后)
|
||
- `.赌场 21点 settle` - 手动结算(可选,会自动结算)
|
||
- `.赌场 21点 cancel` - 放弃游戏(返还所有下注)
|
||
|
||
### 玩家命令
|
||
- `.赌场 21点 join` - 加入游戏(扣除底注,需要至少底注的积分)
|
||
- `.赌场 21点 bet <金额>` - 加注(游戏中,不低于底注)
|
||
- 示例:`.赌场 21点 bet 50`
|
||
- `.赌场 21点 hit` - 要牌
|
||
- `.赌场 21点 stand` - 停牌(所有玩家停牌后自动结算)
|
||
|
||
### 通用命令
|
||
- `.赌场 21点 status` - 查看当前状态
|
||
|
||
### 游戏规则
|
||
- **目标**:手牌点数尽可能接近21点但不能超过
|
||
- **发牌**:标准发牌顺序,庄家隐藏一张暗牌
|
||
- **黑杰克**(A+10/J/Q/K):赢得设定倍数(默认1.5倍)
|
||
- **玩家点数>庄家点数且未爆牌**:赢得1:1
|
||
- **平局**:返还下注
|
||
- **爆牌**:失去下注
|
||
- **庄家规则**:自动要牌到17点以上
|
||
- **自动结算**:所有玩家停牌后,最后一名玩家停牌时立即结算
|
||
- **系统抽水**:5%"""
|
||
|